[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 41

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1700,689
Objectives[0]positionY = 3286,442
Objectives[0]positionZ = 48,9172
Objectives[0]Heading = 200
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 7
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 17
Objectives[0]Weapon0 = CombatPDW
Objectives[0]Weapon1 = HeavySniperMk2
Objectives[0]Weapon2 = MicroSMG
Objectives[0]Weapon3 = SMG
Objectives[0]Weapon4 = AssaultrifleMk2
Objectives[0]Weapon5 = Flare
Objectives[0]Weapon6 = FlareGun
Objectives[0]Weapon7 = CombatPistol
Objectives[0]Weapon8 = MarksmanRifleMk2
Objectives[0]Weapon9 = SMGMk2
Objectives[0]Weapon10 = BullpupRifleMk2
Objectives[0]Weapon11 = SNSPistolMk2
Objectives[0]Weapon12 = Grenade
Objectives[0]Weapon13 = SpecialCarbineMk2
Objectives[0]Weapon14 = Pistol50
Objectives[0]Weapon15 = Knife
Objectives[0]Weapon16 = BZGas
Objectives[0]mission_ActorsCount = 5
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1699,966
Objectives[0]mission_Actors[0]positionY = 3286,075
Objectives[0]mission_Actors[0]positionZ = 48,9172
Objectives[0]mission_Actors[0]Heading = 195,7211
Objectives[0]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveHint[1] = 26
Objectives[0]mission_Actors[0]NeededForObjectiveHint[2] = 28
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 27
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 24
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskCount = 4
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[0] = 29
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[1] = 30
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[2] = 31
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskObjectiveNumber[3] = 32
Objectives[0]mission_Actors[0]NeededForSetPlayerActorTaskIndex[3] = 1
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1682,615
Objectives[0]mission_Actors[1]positionY = 3243,477
Objectives[0]mission_Actors[1]positionZ = 41,29631
Objectives[0]mission_Actors[1]Heading = 105,0211
Objectives[0]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 1000
Objectives[0]mission_Actors[1]Hearing_Range = 1000
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 0
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 6
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 1674,565
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 3240,405
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 40,2145
Objectives[0]mission_Actors[1]Task_List[0]Speed = 1
Objectives[0]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[1]Task_List[1]Type = Drive
Objectives[0]mission_Actors[1]Task_List[1]PositionX = 1626,62
Objectives[0]mission_Actors[1]Task_List[1]PositionY = 3229,762
Objectives[0]mission_Actors[1]Task_List[1]PositionZ = 39,91154
Objectives[0]mission_Actors[1]Task_List[1]Speed = 10
Objectives[0]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[1]Task_List[1]Reverse = False
Objectives[0]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[0]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[0]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[0]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[0]mission_Actors[1]Task_List[2]Type = Drive
Objectives[0]mission_Actors[1]Task_List[2]PositionX = 1247,98
Objectives[0]mission_Actors[1]Task_List[2]PositionY = 3127,658
Objectives[0]mission_Actors[1]Task_List[2]PositionZ = 39,91411
Objectives[0]mission_Actors[1]Task_List[2]Speed = 100
Objectives[0]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[1]Task_List[2]Reverse = False
Objectives[0]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[1]Task_List[3]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[3]PositionX = 1043,382
Objectives[0]mission_Actors[1]Task_List[3]PositionY = 3072,454
Objectives[0]mission_Actors[1]Task_List[3]PositionZ = 41,42453
Objectives[0]mission_Actors[1]Task_List[3]speed = 100
Objectives[0]mission_Actors[1]Task_List[3]Hight = 30
Objectives[0]mission_Actors[1]Task_List[3]FollowPlayer = False
Objectives[0]mission_Actors[1]Task_List[3]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[3]LandStart = False
Objectives[0]mission_Actors[1]Task_List[3]LandEnd = False
Objectives[0]mission_Actors[1]Task_List[4]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[4]PositionX = 634,7328
Objectives[0]mission_Actors[1]Task_List[4]PositionY = 2975,285
Objectives[0]mission_Actors[1]Task_List[4]PositionZ = 41,56348
Objectives[0]mission_Actors[1]Task_List[4]speed = 100
Objectives[0]mission_Actors[1]Task_List[4]Hight = 100
Objectives[0]mission_Actors[1]Task_List[4]FollowPlayer = False
Objectives[0]mission_Actors[1]Task_List[4]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[4]LandStart = False
Objectives[0]mission_Actors[1]Task_List[4]LandEnd = False
Objectives[0]mission_Actors[1]Task_List[5]Type = VehiclePlaneTask
Objectives[0]mission_Actors[1]Task_List[5]PositionX = 1031,071
Objectives[0]mission_Actors[1]Task_List[5]PositionY = 3067,466
Objectives[0]mission_Actors[1]Task_List[5]PositionZ = 42,38033
Objectives[0]mission_Actors[1]Task_List[5]speed = 1000
Objectives[0]mission_Actors[1]Task_List[5]Hight = 100
Objectives[0]mission_Actors[1]Task_List[5]FollowPlayer = True
Objectives[0]mission_Actors[1]Task_List[5]AttackPlayer = False
Objectives[0]mission_Actors[1]Task_List[5]LandStart = False
Objectives[0]mission_Actors[1]Task_List[5]LandEnd = False
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 9
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 29
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 8
Objectives[0]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Actors[2]SpawnInVehicle = True
Objectives[0]mission_Actors[2]SeatIndex = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1700,371
Objectives[0]mission_Actors[2]positionY = 3236,725
Objectives[0]mission_Actors[2]positionZ = 41,4009
Objectives[0]mission_Actors[2]Heading = 65,20277
Objectives[0]mission_Actors[2]String_Name = s_m_y_pilot_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 1000
Objectives[0]mission_Actors[2]Hearing_Range = 1000
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 0
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 8
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 1692,671
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 3238,028
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 40,36808
Objectives[0]mission_Actors[2]Task_List[0]Speed = 1
Objectives[0]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[2]Task_List[1]Type = Pause
Objectives[0]mission_Actors[2]Task_List[1]PositionX = 1690,708
Objectives[0]mission_Actors[2]Task_List[1]PositionY = 3235,685
Objectives[0]mission_Actors[2]Task_List[1]PositionZ = 40,34546
Objectives[0]mission_Actors[2]Task_List[1]time = 10
Objectives[0]mission_Actors[2]Task_List[2]Type = Drive
Objectives[0]mission_Actors[2]Task_List[2]PositionX = 1670,889
Objectives[0]mission_Actors[2]Task_List[2]PositionY = 3241,718
Objectives[0]mission_Actors[2]Task_List[2]PositionZ = 40,18085
Objectives[0]mission_Actors[2]Task_List[2]Speed = 10
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[2]Reverse = False
Objectives[0]mission_Actors[2]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[2]Task_List[3]Type = Drive
Objectives[0]mission_Actors[2]Task_List[3]PositionX = 1629,605
Objectives[0]mission_Actors[2]Task_List[3]PositionY = 3230,616
Objectives[0]mission_Actors[2]Task_List[3]PositionZ = 39,91154
Objectives[0]mission_Actors[2]Task_List[3]Speed = 10
Objectives[0]mission_Actors[2]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[3]Reverse = False
Objectives[0]mission_Actors[2]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[2]Task_List[4]Type = Drive
Objectives[0]mission_Actors[2]Task_List[4]PositionX = 1265,664
Objectives[0]mission_Actors[2]Task_List[4]PositionY = 3132,695
Objectives[0]mission_Actors[2]Task_List[4]PositionZ = 39,91411
Objectives[0]mission_Actors[2]Task_List[4]Speed = 100
Objectives[0]mission_Actors[2]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[4]Reverse = False
Objectives[0]mission_Actors[2]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[2]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[2]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[2]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[2]Task_List[5]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[5]PositionX = 1043,743
Objectives[0]mission_Actors[2]Task_List[5]PositionY = 3073,014
Objectives[0]mission_Actors[2]Task_List[5]PositionZ = 41,40764
Objectives[0]mission_Actors[2]Task_List[5]speed = 100
Objectives[0]mission_Actors[2]Task_List[5]Hight = 50
Objectives[0]mission_Actors[2]Task_List[5]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[5]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[5]LandStart = False
Objectives[0]mission_Actors[2]Task_List[5]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[6]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[6]PositionX = 689,9802
Objectives[0]mission_Actors[2]Task_List[6]PositionY = 2961,475
Objectives[0]mission_Actors[2]Task_List[6]PositionZ = 43,83236
Objectives[0]mission_Actors[2]Task_List[6]speed = 100
Objectives[0]mission_Actors[2]Task_List[6]Hight = 100
Objectives[0]mission_Actors[2]Task_List[6]FollowPlayer = False
Objectives[0]mission_Actors[2]Task_List[6]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[6]LandStart = False
Objectives[0]mission_Actors[2]Task_List[6]LandEnd = False
Objectives[0]mission_Actors[2]Task_List[7]Type = VehiclePlaneTask
Objectives[0]mission_Actors[2]Task_List[7]PositionX = 1033,686
Objectives[0]mission_Actors[2]Task_List[7]PositionY = 3069,054
Objectives[0]mission_Actors[2]Task_List[7]PositionZ = 42,40174
Objectives[0]mission_Actors[2]Task_List[7]speed = 1000
Objectives[0]mission_Actors[2]Task_List[7]Hight = 100
Objectives[0]mission_Actors[2]Task_List[7]FollowPlayer = True
Objectives[0]mission_Actors[2]Task_List[7]AttackPlayer = False
Objectives[0]mission_Actors[2]Task_List[7]LandStart = False
Objectives[0]mission_Actors[2]Task_List[7]LandEnd = False
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[0]mission_Actors[2]NeededForObjectiveCutsceneCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[0] = 3
Objectives[0]mission_Actors[2]NeededForObjectiveCutscene[1] = 4
Objectives[0]mission_Actors[3]SpawnInVehicle = True
Objectives[0]mission_Actors[3]SeatIndex = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1695,246
Objectives[0]mission_Actors[3]positionY = 3258,852
Objectives[0]mission_Actors[3]positionZ = 41,4106
Objectives[0]mission_Actors[3]Heading = 144,8505
Objectives[0]mission_Actors[3]String_Name = s_m_y_pilot_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 1000
Objectives[0]mission_Actors[3]Hearing_Range = 1000
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 0
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 8
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[0]PositionX = 1687,842
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 3255,789
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 40,36084
Objectives[0]mission_Actors[3]Task_List[0]Speed = 1
Objectives[0]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[3]Task_List[1]Type = Pause
Objectives[0]mission_Actors[3]Task_List[1]PositionX = 1687,842
Objectives[0]mission_Actors[3]Task_List[1]PositionY = 3255,789
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 40,36084
Objectives[0]mission_Actors[3]Task_List[1]time = 20
Objectives[0]mission_Actors[3]Task_List[2]Type = Drive
Objectives[0]mission_Actors[3]Task_List[2]PositionX = 1671,938
Objectives[0]mission_Actors[3]Task_List[2]PositionY = 3241,993
Objectives[0]mission_Actors[3]Task_List[2]PositionZ = 40,19226
Objectives[0]mission_Actors[3]Task_List[2]Speed = 10
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[3]Task_List[2]Reverse = False
Objectives[0]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[3]Task_List[3]Type = Drive
Objectives[0]mission_Actors[3]Task_List[3]PositionX = 1626,698
Objectives[0]mission_Actors[3]Task_List[3]PositionY = 3229,865
Objectives[0]mission_Actors[3]Task_List[3]PositionZ = 39,91154
Objectives[0]mission_Actors[3]Task_List[3]Speed = 10
Objectives[0]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[3]Task_List[3]Reverse = False
Objectives[0]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[3]Task_List[4]Type = Drive
Objectives[0]mission_Actors[3]Task_List[4]PositionX = 1180,517
Objectives[0]mission_Actors[3]Task_List[4]PositionY = 3109,244
Objectives[0]mission_Actors[3]Task_List[4]PositionZ = 39,91411
Objectives[0]mission_Actors[3]Task_List[4]Speed = 100
Objectives[0]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[3]Task_List[4]Reverse = False
Objectives[0]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[3]Task_List[5]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[5]PositionX = 1051,724
Objectives[0]mission_Actors[3]Task_List[5]PositionY = 3074,984
Objectives[0]mission_Actors[3]Task_List[5]PositionZ = 41,08409
Objectives[0]mission_Actors[3]Task_List[5]speed = 100
Objectives[0]mission_Actors[3]Task_List[5]Hight = 50
Objectives[0]mission_Actors[3]Task_List[5]FollowPlayer = False
Objectives[0]mission_Actors[3]Task_List[5]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[5]LandStart = False
Objectives[0]mission_Actors[3]Task_List[5]LandEnd = False
Objectives[0]mission_Actors[3]Task_List[6]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[6]PositionX = 678,7678
Objectives[0]mission_Actors[3]Task_List[6]PositionY = 2964,423
Objectives[0]mission_Actors[3]Task_List[6]PositionZ = 43,31392
Objectives[0]mission_Actors[3]Task_List[6]speed = 100
Objectives[0]mission_Actors[3]Task_List[6]Hight = 100
Objectives[0]mission_Actors[3]Task_List[6]FollowPlayer = False
Objectives[0]mission_Actors[3]Task_List[6]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[6]LandStart = False
Objectives[0]mission_Actors[3]Task_List[6]LandEnd = False
Objectives[0]mission_Actors[3]Task_List[7]Type = VehiclePlaneTask
Objectives[0]mission_Actors[3]Task_List[7]PositionX = 1032,9
Objectives[0]mission_Actors[3]Task_List[7]PositionY = 3070,142
Objectives[0]mission_Actors[3]Task_List[7]PositionZ = 42,53293
Objectives[0]mission_Actors[3]Task_List[7]speed = 1000
Objectives[0]mission_Actors[3]Task_List[7]Hight = 100
Objectives[0]mission_Actors[3]Task_List[7]FollowPlayer = True
Objectives[0]mission_Actors[3]Task_List[7]AttackPlayer = False
Objectives[0]mission_Actors[3]Task_List[7]LandStart = False
Objectives[0]mission_Actors[3]Task_List[7]LandEnd = False
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[0]mission_Actors[4]SpawnInVehicle = True
Objectives[0]mission_Actors[4]SeatIndex = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1717,219
Objectives[0]mission_Actors[4]positionY = 3243,515
Objectives[0]mission_Actors[4]positionZ = 41,6277
Objectives[0]mission_Actors[4]Heading = 65,20446
Objectives[0]mission_Actors[4]String_Name = s_m_y_pilot_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 1000
Objectives[0]mission_Actors[4]Hearing_Range = 1000
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 0
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 8
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[4]Task_List[0]PositionX = 1710,767
Objectives[0]mission_Actors[4]Task_List[0]PositionY = 3246,36
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 40,53458
Objectives[0]mission_Actors[4]Task_List[0]Speed = 1
Objectives[0]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[4]Task_List[1]Type = Pause
Objectives[0]mission_Actors[4]Task_List[1]PositionX = 1710,767
Objectives[0]mission_Actors[4]Task_List[1]PositionY = 3246,36
Objectives[0]mission_Actors[4]Task_List[1]PositionZ = 40,53458
Objectives[0]mission_Actors[4]Task_List[1]time = 30
Objectives[0]mission_Actors[4]Task_List[2]Type = Drive
Objectives[0]mission_Actors[4]Task_List[2]PositionX = 1691,962
Objectives[0]mission_Actors[4]Task_List[2]PositionY = 3246,738
Objectives[0]mission_Actors[4]Task_List[2]PositionZ = 40,38226
Objectives[0]mission_Actors[4]Task_List[2]Speed = 10
Objectives[0]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[4]Task_List[2]Reverse = False
Objectives[0]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[4]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[4]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[4]Task_List[3]Type = Drive
Objectives[0]mission_Actors[4]Task_List[3]PositionX = 1630,231
Objectives[0]mission_Actors[4]Task_List[3]PositionY = 3230,716
Objectives[0]mission_Actors[4]Task_List[3]PositionZ = 39,91154
Objectives[0]mission_Actors[4]Task_List[3]Speed = 10
Objectives[0]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[0]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[0]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[0]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[0]mission_Actors[4]Task_List[3]Reverse = False
Objectives[0]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[0]mission_Actors[4]Task_List[3]IgnoreRoads = True
Objectives[0]mission_Actors[4]Task_List[3]IgnoreAllPathing = True
Objectives[0]mission_Actors[4]Task_List[3]AvoidHighWays = True
Objectives[0]mission_Actors[4]Task_List[4]Type = Drive
Objectives[0]mission_Actors[4]Task_List[4]PositionX = 1141,912
Objectives[0]mission_Actors[4]Task_List[4]PositionY = 3098,498
Objectives[0]mission_Actors[4]Task_List[4]PositionZ = 39,91411
Objectives[0]mission_Actors[4]Task_List[4]Speed = 100
Objectives[0]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[0]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[0]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[0]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[0]mission_Actors[4]Task_List[4]Reverse = False
Objectives[0]mission_Actors[4]Task_List[4]TakeShortestPath = True
Objectives[0]mission_Actors[4]Task_List[4]IgnoreRoads = True
Objectives[0]mission_Actors[4]Task_List[4]IgnoreAllPathing = True
Objectives[0]mission_Actors[4]Task_List[4]AvoidHighWays = True
Objectives[0]mission_Actors[4]Task_List[5]Type = VehiclePlaneTask
Objectives[0]mission_Actors[4]Task_List[5]PositionX = 1051,463
Objectives[0]mission_Actors[4]Task_List[5]PositionY = 3074,605
Objectives[0]mission_Actors[4]Task_List[5]PositionZ = 41,09547
Objectives[0]mission_Actors[4]Task_List[5]speed = 100
Objectives[0]mission_Actors[4]Task_List[5]Hight = 50
Objectives[0]mission_Actors[4]Task_List[5]FollowPlayer = False
Objectives[0]mission_Actors[4]Task_List[5]AttackPlayer = False
Objectives[0]mission_Actors[4]Task_List[5]LandStart = False
Objectives[0]mission_Actors[4]Task_List[5]LandEnd = False
Objectives[0]mission_Actors[4]Task_List[6]Type = VehiclePlaneTask
Objectives[0]mission_Actors[4]Task_List[6]PositionX = 678,4279
Objectives[0]mission_Actors[4]Task_List[6]PositionY = 2959,83
Objectives[0]mission_Actors[4]Task_List[6]PositionZ = 43,49418
Objectives[0]mission_Actors[4]Task_List[6]speed = 100
Objectives[0]mission_Actors[4]Task_List[6]Hight = 100
Objectives[0]mission_Actors[4]Task_List[6]FollowPlayer = False
Objectives[0]mission_Actors[4]Task_List[6]AttackPlayer = False
Objectives[0]mission_Actors[4]Task_List[6]LandStart = False
Objectives[0]mission_Actors[4]Task_List[6]LandEnd = False
Objectives[0]mission_Actors[4]Task_List[7]Type = VehiclePlaneTask
Objectives[0]mission_Actors[4]Task_List[7]PositionX = 1032,011
Objectives[0]mission_Actors[4]Task_List[7]PositionY = 3069,466
Objectives[0]mission_Actors[4]Task_List[7]PositionZ = 42,67371
Objectives[0]mission_Actors[4]Task_List[7]speed = 1000
Objectives[0]mission_Actors[4]Task_List[7]Hight = 100
Objectives[0]mission_Actors[4]Task_List[7]FollowPlayer = True
Objectives[0]mission_Actors[4]Task_List[7]AttackPlayer = False
Objectives[0]mission_Actors[4]Task_List[7]LandStart = False
Objectives[0]mission_Actors[4]Task_List[7]LandEnd = False
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 32
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1717,219
Objectives[0]mission_Vehicles[0]positionY = 3243,515
Objectives[0]mission_Vehicles[0]positionZ = 41,6277
Objectives[0]mission_Vehicles[0]Heading = 65,20446
Objectives[0]mission_Vehicles[0]Name = besra
Objectives[0]mission_Vehicles[0]Model = lazer
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 4
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 32
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1713,591
Objectives[0]mission_Vehicles[1]positionY = 3263,41
Objectives[0]mission_Vehicles[1]positionZ = 41,63719
Objectives[0]mission_Vehicles[1]Heading = 145,0215
Objectives[0]mission_Vehicles[1]Name = besra
Objectives[0]mission_Vehicles[1]Model = lazer
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 7
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 1695,246
Objectives[0]mission_Vehicles[2]positionY = 3258,852
Objectives[0]mission_Vehicles[2]positionZ = 41,4106
Objectives[0]mission_Vehicles[2]Heading = 144,8505
Objectives[0]mission_Vehicles[2]Name = besra
Objectives[0]mission_Vehicles[2]Model = lazer
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 31
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]positionX = 1700,371
Objectives[0]mission_Vehicles[3]positionY = 3236,725
Objectives[0]mission_Vehicles[3]positionZ = 41,4009
Objectives[0]mission_Vehicles[3]Heading = 65,20277
Objectives[0]mission_Vehicles[3]Name = besra
Objectives[0]mission_Vehicles[3]Model = lazer
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = True
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorObjectiveNumber[0] = 30
Objectives[0]mission_Vehicles[3]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]positionX = 1682,615
Objectives[0]mission_Vehicles[4]positionY = 3243,477
Objectives[0]mission_Vehicles[4]positionZ = 41,29631
Objectives[0]mission_Vehicles[4]Heading = 105,0211
Objectives[0]mission_Vehicles[4]Name = besra
Objectives[0]mission_Vehicles[4]Model = lazer
Objectives[0]mission_Vehicles[4]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[4]SecondaryColor = MatteRed
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = True
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 29
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 4
Objectives[0]ObjectiveMessages[0]positionX = 1586,791
Objectives[0]ObjectiveMessages[0]positionY = 3171,26
Objectives[0]ObjectiveMessages[0]positionZ = 39,53291
Objectives[0]ObjectiveMessages[0]Message = So, son, the day has finally come.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Green
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 1584,657
Objectives[0]ObjectiveMessages[1]positionY = 3169,233
Objectives[0]ObjectiveMessages[1]positionZ = 39,53291
Objectives[0]ObjectiveMessages[1]Message = Yes my general!
Objectives[0]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Orange
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 1582,236
Objectives[0]ObjectiveMessages[2]positionY = 3166,9
Objectives[0]ObjectiveMessages[2]positionZ = 39,53297
Objectives[0]ObjectiveMessages[2]Message = It must be nice for you to command a squadron of planes like the old days.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Green
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 1579,99
Objectives[0]ObjectiveMessages[3]positionY = 3164,589
Objectives[0]ObjectiveMessages[3]positionZ = 39,53303
Objectives[0]ObjectiveMessages[3]Message = Yes, my general, you don't imagine how much.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Orange
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1685,477
Objectives[1]positionY = 3255
Objectives[1]positionZ = 39,84154
Objectives[1]Cutscenes_Time = 2
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = True
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = False
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 32,5
Objectives[1]Cutscenes_Follow_Hieght = 14
Objectives[1]Cutscenes_Follow_Angle = 25
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1638,855
Objectives[2]positionY = 3248,511
Objectives[2]positionZ = 39,44365
Objectives[2]Cutscenes_Time = 3
Objectives[2]Cutscenes_Trans_Time = 5
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = True
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 2
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = 1676,011
Objectives[3]positionY = 3225,564
Objectives[3]positionZ = 39,55546
Objectives[3]Cutscenes_Time = 3
Objectives[3]Cutscenes_Trans_Time = 2
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = False
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = True
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 0,1
Objectives[3]Cutscenes_Follow_Hieght = 2
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 1565,383
Objectives[4]positionY = 3197,637
Objectives[4]positionZ = 39,50748
Objectives[4]Cutscenes_Time = 3
Objectives[4]Cutscenes_Trans_Time = 2
Objectives[4]Cutscenes_FOV = 30
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = False
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = True
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 0,1
Objectives[4]Cutscenes_Follow_Hieght = 2
Objectives[4]Cutscenes_Follow_Angle = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 1703,428
Objectives[5]positionY = 3222,143
Objectives[5]positionZ = 40,28009
Objectives[5]Cutscenes_Time = 0
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 30
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = True
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hint_Objective
Objectives[6]Text = 
Objectives[6]positionX = 1699,716
Objectives[6]positionY = 3286,971
Objectives[6]positionZ = 47,92219
Objectives[6]Hint_Time = 16
Objectives[6]Hint_FOV = 50
Objectives[6]Hint_Use_Position = False
Objectives[6]Hint_Use_Player = False
Objectives[6]Hint_Use_Actor = True
Objectives[6]Hint_Use_Vehicle = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 5
Objectives[6]ObjectiveMessages[0]positionX = 1572,542
Objectives[6]ObjectiveMessages[0]positionY = 3157,227
Objectives[6]ObjectiveMessages[0]positionZ = 39,53298
Objectives[6]ObjectiveMessages[0]Message = So boy, first you have to eliminate all those who know of the existence of the prototype.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Green
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1570,059
Objectives[6]ObjectiveMessages[1]positionY = 3154,777
Objectives[6]ObjectiveMessages[1]positionZ = 39,53302
Objectives[6]ObjectiveMessages[1]Message = They are flying on some military aircraft, knocking down those planes.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = Green
Objectives[6]ObjectiveMessages[1]PlayFromStart = True
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 1568,377
Objectives[6]ObjectiveMessages[2]positionY = 3152,622
Objectives[6]ObjectiveMessages[2]positionZ = 39,53319
Objectives[6]ObjectiveMessages[2]Message = Then you have to take the prototype, is on an aircraft carrier, you have to attack and get aboard.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = Green
Objectives[6]ObjectiveMessages[2]PlayFromStart = True
Objectives[6]ObjectiveMessages[2]Delay = False
Objectives[6]ObjectiveMessages[2]DelayTime = 0
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 1565,066
Objectives[6]ObjectiveMessages[3]positionY = 3149,078
Objectives[6]ObjectiveMessages[3]positionZ = 39,53311
Objectives[6]ObjectiveMessages[3]Message = The prototype is in the hold, you're going to take it, the others will give you cover fire.
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = Green
Objectives[6]ObjectiveMessages[3]PlayFromStart = True
Objectives[6]ObjectiveMessages[3]Delay = False
Objectives[6]ObjectiveMessages[3]DelayTime = 0
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = False
Objectives[6]ObjectiveMessages[3]TypeTextMesage = True
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = 1562,549
Objectives[6]ObjectiveMessages[4]positionY = 3146,407
Objectives[6]ObjectiveMessages[4]positionZ = 39,5331
Objectives[6]ObjectiveMessages[4]Message = All clear? Will you do this for me boy?
Objectives[6]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[4]Sender = 
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = Green
Objectives[6]ObjectiveMessages[4]PlayFromStart = True
Objectives[6]ObjectiveMessages[4]Delay = False
Objectives[6]ObjectiveMessages[4]DelayTime = 0
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = False
Objectives[6]ObjectiveMessages[4]TypeTextMesage = True
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[7]Text = Get the Lazer
Objectives[7]FaildText = 
Objectives[7]Type = Enter_Vehicle
Objectives[7]positionX = 1713,283
Objectives[7]positionY = 3261,324
Objectives[7]positionZ = 40,12061
Objectives[7]EnterVehicle_AsPassenger = False
Objectives[7]EnterVehicle_CanExit = True
Objectives[7]EnterVehicle_SetIsWanted = False
Objectives[7]EnterVehicle_SeatIndex = 0
Objectives[7]mission_ActorsCount = 5
Objectives[7]mission_Actors[0]SpawnInVehicle = True
Objectives[7]mission_Actors[0]SeatIndex = -1
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -1341,047
Objectives[7]mission_Actors[0]positionY = -3040,699
Objectives[7]mission_Actors[0]positionZ = 14,78089
Objectives[7]mission_Actors[0]Heading = 55,57727
Objectives[7]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 99
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]Task_List_Count = 12
Objectives[7]mission_Actors[0]Task_Repeat = True
Objectives[7]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[7]mission_Actors[0]Task_List[0]PositionX = -1348,997
Objectives[7]mission_Actors[0]Task_List[0]PositionY = -3038,674
Objectives[7]mission_Actors[0]Task_List[0]PositionZ = 13,44444
Objectives[7]mission_Actors[0]Task_List[0]Block = True
Objectives[7]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[7]mission_Actors[0]Task_List[1]PositionX = -1348,997
Objectives[7]mission_Actors[0]Task_List[1]PositionY = -3038,674
Objectives[7]mission_Actors[0]Task_List[1]PositionZ = 13,44444
Objectives[7]mission_Actors[0]Task_List[1]Speed = 1
Objectives[7]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[7]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[7]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[2]PositionX = -2987,298
Objectives[7]mission_Actors[0]Task_List[2]PositionY = -7,576181
Objectives[7]mission_Actors[0]Task_List[2]PositionZ = 300
Objectives[7]mission_Actors[0]Task_List[2]speed = 100
Objectives[7]mission_Actors[0]Task_List[2]Hight = 100
Objectives[7]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[2]LandStart = False
Objectives[7]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[3]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[3]PositionX = -3088,178
Objectives[7]mission_Actors[0]Task_List[3]PositionY = 3294,471
Objectives[7]mission_Actors[0]Task_List[3]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[3]speed = 100
Objectives[7]mission_Actors[0]Task_List[3]Hight = 100
Objectives[7]mission_Actors[0]Task_List[3]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[3]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[3]LandStart = False
Objectives[7]mission_Actors[0]Task_List[3]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[4]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[4]PositionX = -1815,725
Objectives[7]mission_Actors[0]Task_List[4]PositionY = 5486,018
Objectives[7]mission_Actors[0]Task_List[4]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[4]speed = 100
Objectives[7]mission_Actors[0]Task_List[4]Hight = 100
Objectives[7]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[4]LandStart = False
Objectives[7]mission_Actors[0]Task_List[4]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[5]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[5]PositionX = 203,0341
Objectives[7]mission_Actors[0]Task_List[5]PositionY = 7393,649
Objectives[7]mission_Actors[0]Task_List[5]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[5]speed = 100
Objectives[7]mission_Actors[0]Task_List[5]Hight = 100
Objectives[7]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[5]LandStart = False
Objectives[7]mission_Actors[0]Task_List[5]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[6]PositionX = 3129,25
Objectives[7]mission_Actors[0]Task_List[6]PositionY = 6282,458
Objectives[7]mission_Actors[0]Task_List[6]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[6]speed = 100
Objectives[7]mission_Actors[0]Task_List[6]Hight = 100
Objectives[7]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[6]LandStart = False
Objectives[7]mission_Actors[0]Task_List[6]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[7]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[7]PositionX = 4113,682
Objectives[7]mission_Actors[0]Task_List[7]PositionY = 4516,944
Objectives[7]mission_Actors[0]Task_List[7]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[7]speed = 100
Objectives[7]mission_Actors[0]Task_List[7]Hight = 100
Objectives[7]mission_Actors[0]Task_List[7]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[7]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[7]LandStart = False
Objectives[7]mission_Actors[0]Task_List[7]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[8]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[8]PositionX = 3517,233
Objectives[7]mission_Actors[0]Task_List[8]PositionY = 2555,521
Objectives[7]mission_Actors[0]Task_List[8]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[8]speed = 100
Objectives[7]mission_Actors[0]Task_List[8]Hight = 100
Objectives[7]mission_Actors[0]Task_List[8]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[8]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[8]LandStart = False
Objectives[7]mission_Actors[0]Task_List[8]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[9]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[9]PositionX = 3251,329
Objectives[7]mission_Actors[0]Task_List[9]PositionY = -178,6373
Objectives[7]mission_Actors[0]Task_List[9]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[9]speed = 100
Objectives[7]mission_Actors[0]Task_List[9]Hight = 100
Objectives[7]mission_Actors[0]Task_List[9]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[9]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[9]LandStart = False
Objectives[7]mission_Actors[0]Task_List[9]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[10]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[10]PositionX = 1799,98
Objectives[7]mission_Actors[0]Task_List[10]PositionY = -227,4922
Objectives[7]mission_Actors[0]Task_List[10]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[10]speed = 100
Objectives[7]mission_Actors[0]Task_List[10]Hight = 100
Objectives[7]mission_Actors[0]Task_List[10]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[10]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[10]LandStart = False
Objectives[7]mission_Actors[0]Task_List[10]LandEnd = False
Objectives[7]mission_Actors[0]Task_List[11]Type = VehiclePlaneTask
Objectives[7]mission_Actors[0]Task_List[11]PositionX = -377,7929
Objectives[7]mission_Actors[0]Task_List[11]PositionY = -611,8207
Objectives[7]mission_Actors[0]Task_List[11]PositionZ = 600
Objectives[7]mission_Actors[0]Task_List[11]speed = 100
Objectives[7]mission_Actors[0]Task_List[11]Hight = 100
Objectives[7]mission_Actors[0]Task_List[11]FollowPlayer = False
Objectives[7]mission_Actors[0]Task_List[11]AttackPlayer = False
Objectives[7]mission_Actors[0]Task_List[11]LandStart = False
Objectives[7]mission_Actors[0]Task_List[11]LandEnd = False
Objectives[7]mission_Actors[1]SpawnInVehicle = True
Objectives[7]mission_Actors[1]SeatIndex = 1
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = -1341,047
Objectives[7]mission_Actors[1]positionY = -3040,699
Objectives[7]mission_Actors[1]positionZ = 14,78089
Objectives[7]mission_Actors[1]Heading = 55,57727
Objectives[7]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 500
Objectives[7]mission_Actors[1]Hearing_Range = 500
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = 0
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]SpawnInVehicle = True
Objectives[7]mission_Actors[2]SeatIndex = 2
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = -1341,047
Objectives[7]mission_Actors[2]positionY = -3040,699
Objectives[7]mission_Actors[2]positionZ = 14,78089
Objectives[7]mission_Actors[2]Heading = 55,57727
Objectives[7]mission_Actors[2]String_Name = s_m_y_pilot_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = 0
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]SpawnInVehicle = True
Objectives[7]mission_Actors[3]SeatIndex = 3
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = -1341,047
Objectives[7]mission_Actors[3]positionY = -3040,699
Objectives[7]mission_Actors[3]positionZ = 14,78089
Objectives[7]mission_Actors[3]Heading = 55,57727
Objectives[7]mission_Actors[3]String_Name = s_m_y_pilot_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = Unarmed
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]SpawnInVehicle = True
Objectives[7]mission_Actors[4]SeatIndex = 4
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = -1341,047
Objectives[7]mission_Actors[4]positionY = -3040,699
Objectives[7]mission_Actors[4]positionZ = 14,78089
Objectives[7]mission_Actors[4]Heading = 55,57727
Objectives[7]mission_Actors[4]String_Name = s_m_y_pilot_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = Unarmed
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = -1341,047
Objectives[7]mission_Vehicles[0]positionY = -3040,699
Objectives[7]mission_Vehicles[0]positionZ = 14,78089
Objectives[7]mission_Vehicles[0]Heading = 55,57727
Objectives[7]mission_Vehicles[0]Name = RM-10 Bombushka
Objectives[7]mission_Vehicles[0]Model = bombushka
Objectives[7]mission_Vehicles[0]PrimaryColor = MatteOliveDrab
Objectives[7]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = -1
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[7]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 7
Objectives[7]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[7]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[7]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[7]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 10
Objectives[7]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = 1558,177
Objectives[7]ObjectiveMessages[0]positionY = 3142,167
Objectives[7]ObjectiveMessages[0]positionZ = 39,53317
Objectives[7]ObjectiveMessages[0]Message = Yes my general!
Objectives[7]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = Orange
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 1554,269
Objectives[7]ObjectiveMessages[1]positionY = 3138,278
Objectives[7]ObjectiveMessages[1]positionZ = 39,53314
Objectives[7]ObjectiveMessages[1]Message = Well, then go, take your plane and make me proud.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = Green
Objectives[7]ObjectiveMessages[1]PlayFromStart = True
Objectives[7]ObjectiveMessages[1]Delay = False
Objectives[7]ObjectiveMessages[1]DelayTime = 0
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 1551,47
Objectives[7]ObjectiveMessages[2]positionY = 3135,457
Objectives[7]ObjectiveMessages[2]positionZ = 39,53315
Objectives[7]ObjectiveMessages[2]Message = Yes my general!
Objectives[7]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = Orange
Objectives[7]ObjectiveMessages[2]PlayFromStart = True
Objectives[7]ObjectiveMessages[2]Delay = False
Objectives[7]ObjectiveMessages[2]DelayTime = 0
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = False
Objectives[7]ObjectiveMessages[2]TypeTextMesage = True
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Type = GoTo_Actor
Objectives[8]Text = Reach the squadron leader
Objectives[8]positionX = 1676,646
Objectives[8]positionY = 3243,038
Objectives[8]positionZ = 39,73978
Objectives[8]GoTo_Actor_ChangToCompanion = False
Objectives[8]GoTo_Actor_Distance = 50
Objectives[8]GoTo_Actor_Remove_Blip = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 1
Objectives[8]mission_Vehicles[0]positionX = -1131,927
Objectives[8]mission_Vehicles[0]positionY = 5406,242
Objectives[8]mission_Vehicles[0]positionZ = 4,121501
Objectives[8]mission_Vehicles[0]Heading = 335,8056
Objectives[8]mission_Vehicles[0]Name = Titan
Objectives[8]mission_Vehicles[0]Model = titan
Objectives[8]mission_Vehicles[0]PrimaryColor = MatteOliveDrab
Objectives[8]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[8]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 8
Objectives[8]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[8]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[8]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 11
Objectives[8]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[8]mission_Vehicles[0]NeededForActorTaskIndex[1] = 1
Objectives[8]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[8]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 12
Objectives[8]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 6
Objectives[8]ObjectiveMessages[0]positionX = 1539,922
Objectives[8]ObjectiveMessages[0]positionY = 3124,415
Objectives[8]ObjectiveMessages[0]positionZ = 39,53305
Objectives[8]ObjectiveMessages[0]Message = Ok, gentlemen, by this time soldier Trevor is in charge, clear?
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Green
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 1537,834
Objectives[8]ObjectiveMessages[1]positionY = 3122,362
Objectives[8]ObjectiveMessages[1]positionZ = 39,53304
Objectives[8]ObjectiveMessages[1]Message = Yes sir.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = True
Objectives[8]ObjectiveMessages[1]Delay = False
Objectives[8]ObjectiveMessages[1]DelayTime = 0
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 1535,533
Objectives[8]ObjectiveMessages[2]positionY = 3120,052
Objectives[8]ObjectiveMessages[2]positionZ = 39,53305
Objectives[8]ObjectiveMessages[2]Message = Squadron leader have you been able to hook the signal?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Green
Objectives[8]ObjectiveMessages[2]PlayFromStart = True
Objectives[8]ObjectiveMessages[2]Delay = False
Objectives[8]ObjectiveMessages[2]DelayTime = 0
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 1533,22
Objectives[8]ObjectiveMessages[3]positionY = 3117,733
Objectives[8]ObjectiveMessages[3]positionZ = 39,53297
Objectives[8]ObjectiveMessages[3]Message = Yes sir!
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = True
Objectives[8]ObjectiveMessages[3]Delay = False
Objectives[8]ObjectiveMessages[3]DelayTime = 0
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = 1530,338
Objectives[8]ObjectiveMessages[4]positionY = 3114,834
Objectives[8]ObjectiveMessages[4]positionZ = 39,53303
Objectives[8]ObjectiveMessages[4]Message = Well, Trevor, take off and fly near the squadron leader for the transfer of the target data.
Objectives[8]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[4]Sender = 
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = Green
Objectives[8]ObjectiveMessages[4]PlayFromStart = True
Objectives[8]ObjectiveMessages[4]Delay = False
Objectives[8]ObjectiveMessages[4]DelayTime = 0
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[5]positionX = 1527,987
Objectives[8]ObjectiveMessages[5]positionY = 3112,462
Objectives[8]ObjectiveMessages[5]positionZ = 39,53314
Objectives[8]ObjectiveMessages[5]Message = Yes my general!
Objectives[8]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[8]ObjectiveMessages[5]Sender = 
Objectives[8]ObjectiveMessages[5]Subject = 
Objectives[8]ObjectiveMessages[5]MessageColor = Orange
Objectives[8]ObjectiveMessages[5]PlayFromStart = True
Objectives[8]ObjectiveMessages[5]Delay = False
Objectives[8]ObjectiveMessages[5]DelayTime = 0
Objectives[8]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[5]TypeSubtitle = False
Objectives[8]ObjectiveMessages[5]TypeTextMesage = True
Objectives[8]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[9]Type = Hint_Objective
Objectives[9]Text = 
Objectives[9]positionX = 1678,404
Objectives[9]positionY = 3242,776
Objectives[9]positionZ = 39,75422
Objectives[9]Hint_Time = 5
Objectives[9]Hint_FOV = 40
Objectives[9]Hint_Use_Position = False
Objectives[9]Hint_Use_Player = False
Objectives[9]Hint_Use_Actor = True
Objectives[9]Hint_Use_Vehicle = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 1511,248
Objectives[9]ObjectiveMessages[0]positionY = 3095,609
Objectives[9]ObjectiveMessages[0]positionZ = 39,53304
Objectives[9]ObjectiveMessages[0]Message = Transfer in progress, general.
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 1509,667
Objectives[9]ObjectiveMessages[1]positionY = 3093,564
Objectives[9]ObjectiveMessages[1]positionZ = 39,53314
Objectives[9]ObjectiveMessages[1]Message = Well, good work.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Green
Objectives[9]ObjectiveMessages[1]PlayFromStart = True
Objectives[9]ObjectiveMessages[1]Delay = False
Objectives[9]ObjectiveMessages[1]DelayTime = 0
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Text = Destroy the bombuska
Objectives[10]Type = Destroy_Vehicle
Objectives[10]positionX = -1351,53
Objectives[10]positionY = -3032,22
Objectives[10]positionZ = 12,94444
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 4
Objectives[10]ObjectiveMessages[0]positionX = 1503,302
Objectives[10]ObjectiveMessages[0]positionY = 3087,175
Objectives[10]ObjectiveMessages[0]positionZ = 39,53314
Objectives[10]ObjectiveMessages[0]Message = Transfer completed my general.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Orange
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 1501,167
Objectives[10]ObjectiveMessages[1]positionY = 3085,052
Objectives[10]ObjectiveMessages[1]positionZ = 39,53304
Objectives[10]ObjectiveMessages[1]Message = Well, you should have the position of the first target.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = Green
Objectives[10]ObjectiveMessages[1]PlayFromStart = True
Objectives[10]ObjectiveMessages[1]Delay = False
Objectives[10]ObjectiveMessages[1]DelayTime = 0
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = False
Objectives[10]ObjectiveMessages[1]TypeTextMesage = True
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 1496,909
Objectives[10]ObjectiveMessages[2]positionY = 3080,812
Objectives[10]ObjectiveMessages[2]positionZ = 39,53311
Objectives[10]ObjectiveMessages[2]Message = Your plane is the fastest, go ahed and start the attack.
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = Green
Objectives[10]ObjectiveMessages[2]PlayFromStart = True
Objectives[10]ObjectiveMessages[2]Delay = False
Objectives[10]ObjectiveMessages[2]DelayTime = 0
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = False
Objectives[10]ObjectiveMessages[2]TypeTextMesage = True
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 1493,193
Objectives[10]ObjectiveMessages[3]positionY = 3077,079
Objectives[10]ObjectiveMessages[3]positionZ = 39,53327
Objectives[10]ObjectiveMessages[3]Message = Yes my general!
Objectives[10]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = Orange
Objectives[10]ObjectiveMessages[3]PlayFromStart = True
Objectives[10]ObjectiveMessages[3]Delay = False
Objectives[10]ObjectiveMessages[3]DelayTime = 0
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = False
Objectives[10]ObjectiveMessages[3]TypeTextMesage = True
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -1369,639
Objectives[11]positionY = -3014,779
Objectives[11]positionZ = 12,96742
Objectives[11]Random_Actors_Actor_Model_Name = s_m_y_pilot_01
Objectives[11]Random_Actors_Vehicle_Model_Name = lazer
Objectives[11]Random_Actors_Vehicle_Primary_Color = MatteDarkBlue
Objectives[11]Random_Actors_Vehicle_Secondary_Color = MetallicTorinoRed
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 3
Objectives[11]Random_Actors_Max_ReSpawn = 19
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[11]mission_ActorsCount = 9
Objectives[11]mission_Actors[0]SpawnInVehicle = True
Objectives[11]mission_Actors[0]SeatIndex = -1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = -1131,927
Objectives[11]mission_Actors[0]positionY = 5406,242
Objectives[11]mission_Actors[0]positionZ = 4,121501
Objectives[11]mission_Actors[0]Heading = 335,8056
Objectives[11]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 11
Objectives[11]mission_Actors[0]Task_Repeat = True
Objectives[11]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[0]Task_List[0]PositionX = -1120,14
Objectives[11]mission_Actors[0]Task_List[0]PositionY = 5411,18
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 4,391935
Objectives[11]mission_Actors[0]Task_List[0]Block = True
Objectives[11]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[11]mission_Actors[0]Task_List[1]PositionX = -1120,939
Objectives[11]mission_Actors[0]Task_List[1]PositionY = 5410,137
Objectives[11]mission_Actors[0]Task_List[1]PositionZ = 4,577438
Objectives[11]mission_Actors[0]Task_List[1]Speed = 1
Objectives[11]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[11]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[11]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[2]PositionX = -937,1273
Objectives[11]mission_Actors[0]Task_List[2]PositionY = 6163,934
Objectives[11]mission_Actors[0]Task_List[2]PositionZ = 100
Objectives[11]mission_Actors[0]Task_List[2]speed = 100
Objectives[11]mission_Actors[0]Task_List[2]Hight = 100
Objectives[11]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[2]LandStart = False
Objectives[11]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[3]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[3]PositionX = 24,90138
Objectives[11]mission_Actors[0]Task_List[3]PositionY = 7636,754
Objectives[11]mission_Actors[0]Task_List[3]PositionZ = 300
Objectives[11]mission_Actors[0]Task_List[3]speed = 100
Objectives[11]mission_Actors[0]Task_List[3]Hight = 100
Objectives[11]mission_Actors[0]Task_List[3]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[3]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[3]LandStart = False
Objectives[11]mission_Actors[0]Task_List[3]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[4]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[4]PositionX = 3142,099
Objectives[11]mission_Actors[0]Task_List[4]PositionY = 6292,871
Objectives[11]mission_Actors[0]Task_List[4]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[4]speed = 100
Objectives[11]mission_Actors[0]Task_List[4]Hight = 100
Objectives[11]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[4]LandStart = False
Objectives[11]mission_Actors[0]Task_List[4]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[5]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[5]PositionX = 4141,443
Objectives[11]mission_Actors[0]Task_List[5]PositionY = 4484,392
Objectives[11]mission_Actors[0]Task_List[5]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[5]speed = 100
Objectives[11]mission_Actors[0]Task_List[5]Hight = 100
Objectives[11]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[5]LandStart = False
Objectives[11]mission_Actors[0]Task_List[5]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[6]PositionX = 3542,825
Objectives[11]mission_Actors[0]Task_List[6]PositionY = 2568,47
Objectives[11]mission_Actors[0]Task_List[6]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[6]speed = 100
Objectives[11]mission_Actors[0]Task_List[6]Hight = 100
Objectives[11]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[6]LandStart = False
Objectives[11]mission_Actors[0]Task_List[6]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[7]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[7]PositionX = 3045,38
Objectives[11]mission_Actors[0]Task_List[7]PositionY = 1441,15
Objectives[11]mission_Actors[0]Task_List[7]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[7]speed = 100
Objectives[11]mission_Actors[0]Task_List[7]Hight = 100
Objectives[11]mission_Actors[0]Task_List[7]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[7]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[7]LandStart = False
Objectives[11]mission_Actors[0]Task_List[7]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[8]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[8]PositionX = 1378,264
Objectives[11]mission_Actors[0]Task_List[8]PositionY = 2335,468
Objectives[11]mission_Actors[0]Task_List[8]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[8]speed = 100
Objectives[11]mission_Actors[0]Task_List[8]Hight = 100
Objectives[11]mission_Actors[0]Task_List[8]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[8]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[8]LandStart = False
Objectives[11]mission_Actors[0]Task_List[8]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[9]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[9]PositionX = 199,0262
Objectives[11]mission_Actors[0]Task_List[9]PositionY = 3267,457
Objectives[11]mission_Actors[0]Task_List[9]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[9]speed = 100
Objectives[11]mission_Actors[0]Task_List[9]Hight = 100
Objectives[11]mission_Actors[0]Task_List[9]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[9]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[9]LandStart = False
Objectives[11]mission_Actors[0]Task_List[9]LandEnd = False
Objectives[11]mission_Actors[0]Task_List[10]Type = VehiclePlaneTask
Objectives[11]mission_Actors[0]Task_List[10]PositionX = -406,6889
Objectives[11]mission_Actors[0]Task_List[10]PositionY = 4702,806
Objectives[11]mission_Actors[0]Task_List[10]PositionZ = 600
Objectives[11]mission_Actors[0]Task_List[10]speed = 100
Objectives[11]mission_Actors[0]Task_List[10]Hight = 100
Objectives[11]mission_Actors[0]Task_List[10]FollowPlayer = False
Objectives[11]mission_Actors[0]Task_List[10]AttackPlayer = False
Objectives[11]mission_Actors[0]Task_List[10]LandStart = False
Objectives[11]mission_Actors[0]Task_List[10]LandEnd = False
Objectives[11]mission_Actors[1]SpawnInVehicle = True
Objectives[11]mission_Actors[1]SeatIndex = 1
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 0
Objectives[11]mission_Actors[1]positionX = -1131,927
Objectives[11]mission_Actors[1]positionY = 5406,242
Objectives[11]mission_Actors[1]positionZ = 4,121501
Objectives[11]mission_Actors[1]Heading = 335,8056
Objectives[11]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Unarmed
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]SpawnInVehicle = True
Objectives[11]mission_Actors[2]SeatIndex = 2
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 0
Objectives[11]mission_Actors[2]positionX = -1131,927
Objectives[11]mission_Actors[2]positionY = 5406,242
Objectives[11]mission_Actors[2]positionZ = 4,121501
Objectives[11]mission_Actors[2]Heading = 335,8056
Objectives[11]mission_Actors[2]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = False
Objectives[11]mission_Actors[2]ShowCone = False
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Offensive
Objectives[11]mission_Actors[2]weapon = Unarmed
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]SpawnInVehicle = True
Objectives[11]mission_Actors[3]SeatIndex = 3
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 0
Objectives[11]mission_Actors[3]positionX = -1131,927
Objectives[11]mission_Actors[3]positionY = 5406,242
Objectives[11]mission_Actors[3]positionZ = 4,121501
Objectives[11]mission_Actors[3]Heading = 335,8056
Objectives[11]mission_Actors[3]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = False
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Offensive
Objectives[11]mission_Actors[3]weapon = Unarmed
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]SpawnInVehicle = True
Objectives[11]mission_Actors[4]SeatIndex = 4
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 0
Objectives[11]mission_Actors[4]positionX = -1131,927
Objectives[11]mission_Actors[4]positionY = 5406,242
Objectives[11]mission_Actors[4]positionZ = 4,121501
Objectives[11]mission_Actors[4]Heading = 335,8056
Objectives[11]mission_Actors[4]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = False
Objectives[11]mission_Actors[4]ShowCone = False
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Offensive
Objectives[11]mission_Actors[4]weapon = Unarmed
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 0
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[5]SpawnInVehicle = True
Objectives[11]mission_Actors[5]SeatIndex = 5
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 0
Objectives[11]mission_Actors[5]positionX = -1131,927
Objectives[11]mission_Actors[5]positionY = 5406,242
Objectives[11]mission_Actors[5]positionZ = 4,121501
Objectives[11]mission_Actors[5]Heading = 335,8056
Objectives[11]mission_Actors[5]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = False
Objectives[11]mission_Actors[5]ShowCone = False
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Offensive
Objectives[11]mission_Actors[5]weapon = Unarmed
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 0
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]SpawnInVehicle = True
Objectives[11]mission_Actors[6]SeatIndex = 6
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 0
Objectives[11]mission_Actors[6]positionX = -1131,927
Objectives[11]mission_Actors[6]positionY = 5406,242
Objectives[11]mission_Actors[6]positionZ = 4,121501
Objectives[11]mission_Actors[6]Heading = 335,8056
Objectives[11]mission_Actors[6]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = False
Objectives[11]mission_Actors[6]ShowCone = False
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Offensive
Objectives[11]mission_Actors[6]weapon = Unarmed
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 0
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[7]SpawnInVehicle = True
Objectives[11]mission_Actors[7]SeatIndex = 7
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 0
Objectives[11]mission_Actors[7]positionX = -1131,927
Objectives[11]mission_Actors[7]positionY = 5406,242
Objectives[11]mission_Actors[7]positionZ = 4,121501
Objectives[11]mission_Actors[7]Heading = 335,8056
Objectives[11]mission_Actors[7]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[7]Relationship_Group = Enemy1
Objectives[11]mission_Actors[7]AddBlip = False
Objectives[11]mission_Actors[7]ShowCone = False
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Offensive
Objectives[11]mission_Actors[7]weapon = Unarmed
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 0
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[8]SpawnInVehicle = True
Objectives[11]mission_Actors[8]SeatIndex = 8
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 0
Objectives[11]mission_Actors[8]positionX = -1131,927
Objectives[11]mission_Actors[8]positionY = 5406,242
Objectives[11]mission_Actors[8]positionZ = 4,121501
Objectives[11]mission_Actors[8]Heading = 335,8056
Objectives[11]mission_Actors[8]String_Name = s_m_y_pilot_01
Objectives[11]mission_Actors[8]Relationship_Group = Enemy1
Objectives[11]mission_Actors[8]AddBlip = False
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Offensive
Objectives[11]mission_Actors[8]weapon = Unarmed
Objectives[11]mission_Actors[8]Variation = Random
Objectives[11]mission_Actors[8]Task = 0
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Destroy the Titan
Objectives[12]Type = Destroy_Vehicle
Objectives[12]positionX = -1120,294
Objectives[12]positionY = 5404,32
Objectives[12]positionZ = 5,474741
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 2
Objectives[12]mission_Vehicles[0]positionX = 1205,77
Objectives[12]mission_Vehicles[0]positionY = 3118,395
Objectives[12]mission_Vehicles[0]positionZ = 41,58327
Objectives[12]mission_Vehicles[0]Heading = 99,89017
Objectives[12]mission_Vehicles[0]Name = Miljet
Objectives[12]mission_Vehicles[0]Model = miljet
Objectives[12]mission_Vehicles[0]PrimaryColor = WornGreen
Objectives[12]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[12]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 13
Objectives[12]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[12]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[12]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[12]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[12]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[12]mission_Vehicles[1]positionX = 3073,48
Objectives[12]mission_Vehicles[1]positionY = -4722,58
Objectives[12]mission_Vehicles[1]positionZ = 5,920493
Objectives[12]mission_Vehicles[1]Heading = 105,2328
Objectives[12]mission_Vehicles[1]Name = Thruster
Objectives[12]mission_Vehicles[1]Model = thruster
Objectives[12]mission_Vehicles[1]PrimaryColor = WornGreen
Objectives[12]mission_Vehicles[1]SecondaryColor = WornGraphite
Objectives[12]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[1]HasPearlescent = False
Objectives[12]mission_Vehicles[1]Livery = -1
Objectives[12]mission_Vehicles[1]DirtLevel = 0
Objectives[12]mission_Vehicles[1]LockedForPlayer = False
Objectives[12]mission_Vehicles[1]Locked = False
Objectives[12]mission_Vehicles[1]Alarm = False
Objectives[12]mission_Vehicles[1]HotWired = False
Objectives[12]mission_Vehicles[1]Invincible = False
Objectives[12]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[1]Remove_After = 0
Objectives[12]mission_Vehicles[1]Survive_Number = -1
Objectives[12]mission_Vehicles[1]Failed_Text = The prototype was destroyed
Objectives[12]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[12]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 21
Objectives[12]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[12]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[12]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 27
Objectives[12]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 6
Objectives[12]ObjectiveMessages[0]positionX = 1483,139
Objectives[12]ObjectiveMessages[0]positionY = 3068,134
Objectives[12]ObjectiveMessages[0]positionZ = 39,53286
Objectives[12]ObjectiveMessages[0]Message = My general, the first plane was destroyed.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = Orange
Objectives[12]ObjectiveMessages[0]PlayFromStart = True
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[0]TypeSubtitle = False
Objectives[12]ObjectiveMessages[0]TypeTextMesage = True
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[1]positionX = 1480,59
Objectives[12]ObjectiveMessages[1]positionY = 3065,409
Objectives[12]ObjectiveMessages[1]positionZ = 39,53296
Objectives[12]ObjectiveMessages[1]Message = Good boy, now the next plane, is a Titan, reach it and shoot it down.
Objectives[12]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[1]Sender = 
Objectives[12]ObjectiveMessages[1]Subject = 
Objectives[12]ObjectiveMessages[1]MessageColor = Green
Objectives[12]ObjectiveMessages[1]PlayFromStart = True
Objectives[12]ObjectiveMessages[1]Delay = False
Objectives[12]ObjectiveMessages[1]DelayTime = 0
Objectives[12]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[1]TypeSubtitle = False
Objectives[12]ObjectiveMessages[1]TypeTextMesage = True
Objectives[12]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[2]positionX = 1478,77
Objectives[12]ObjectiveMessages[2]positionY = 3063,618
Objectives[12]ObjectiveMessages[2]positionZ = 39,5329
Objectives[12]ObjectiveMessages[2]Message = Yes my general!
Objectives[12]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[2]Sender = 
Objectives[12]ObjectiveMessages[2]Subject = 
Objectives[12]ObjectiveMessages[2]MessageColor = Orange
Objectives[12]ObjectiveMessages[2]PlayFromStart = True
Objectives[12]ObjectiveMessages[2]Delay = False
Objectives[12]ObjectiveMessages[2]DelayTime = 0
Objectives[12]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[2]TypeSubtitle = True
Objectives[12]ObjectiveMessages[2]TypeTextMesage = False
Objectives[12]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[3]positionX = 1476,253
Objectives[12]ObjectiveMessages[3]positionY = 3061,138
Objectives[12]ObjectiveMessages[3]positionZ = 39,53286
Objectives[12]ObjectiveMessages[3]Message = But beware, enemy planes are approaching.
Objectives[12]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[3]Sender = 
Objectives[12]ObjectiveMessages[3]Subject = 
Objectives[12]ObjectiveMessages[3]MessageColor = Green
Objectives[12]ObjectiveMessages[3]PlayFromStart = True
Objectives[12]ObjectiveMessages[3]Delay = False
Objectives[12]ObjectiveMessages[3]DelayTime = 0
Objectives[12]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[3]TypeSubtitle = False
Objectives[12]ObjectiveMessages[3]TypeTextMesage = True
Objectives[12]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[4]positionX = 1473,421
Objectives[12]ObjectiveMessages[4]positionY = 3058,225
Objectives[12]ObjectiveMessages[4]positionZ = 39,533
Objectives[12]ObjectiveMessages[4]Message = If you need, go back to the squadron, you don't have to fight alone.
Objectives[12]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[4]Sender = 
Objectives[12]ObjectiveMessages[4]Subject = 
Objectives[12]ObjectiveMessages[4]MessageColor = Green
Objectives[12]ObjectiveMessages[4]PlayFromStart = True
Objectives[12]ObjectiveMessages[4]Delay = False
Objectives[12]ObjectiveMessages[4]DelayTime = 0
Objectives[12]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[4]TypeSubtitle = False
Objectives[12]ObjectiveMessages[4]TypeTextMesage = True
Objectives[12]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[12]ObjectiveMessages[5]positionX = 1470,47
Objectives[12]ObjectiveMessages[5]positionY = 3055,301
Objectives[12]ObjectiveMessages[5]positionZ = 39,53309
Objectives[12]ObjectiveMessages[5]Message = Yes my general!
Objectives[12]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[12]ObjectiveMessages[5]Sender = 
Objectives[12]ObjectiveMessages[5]Subject = 
Objectives[12]ObjectiveMessages[5]MessageColor = Orange
Objectives[12]ObjectiveMessages[5]PlayFromStart = True
Objectives[12]ObjectiveMessages[5]Delay = False
Objectives[12]ObjectiveMessages[5]DelayTime = 0
Objectives[12]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[12]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[12]ObjectiveMessages[5]TypeSubtitle = False
Objectives[12]ObjectiveMessages[5]TypeTextMesage = True
Objectives[12]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[13]Text = Destroy the Miljet
Objectives[13]Type = Destroy_Vehicle
Objectives[13]positionX = 1205,676
Objectives[13]positionY = 3118,324
Objectives[13]positionZ = 39,41411
Objectives[13]mission_ActorsCount = 16
Objectives[13]mission_Actors[0]SpawnInVehicle = True
Objectives[13]mission_Actors[0]SeatIndex = -1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 1205,77
Objectives[13]mission_Actors[0]positionY = 3118,395
Objectives[13]mission_Actors[0]positionZ = 41,58327
Objectives[13]mission_Actors[0]Heading = 99,89017
Objectives[13]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = False
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = Unarmed
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 10
Objectives[13]mission_Actors[0]Task_Repeat = True
Objectives[13]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[13]mission_Actors[0]Task_List[0]PositionX = 1202,615
Objectives[13]mission_Actors[0]Task_List[0]PositionY = 3114,371
Objectives[13]mission_Actors[0]Task_List[0]PositionZ = 150
Objectives[13]mission_Actors[0]Task_List[0]Block = True
Objectives[13]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[13]mission_Actors[0]Task_List[1]PositionX = 1202,615
Objectives[13]mission_Actors[0]Task_List[1]PositionY = 3114,371
Objectives[13]mission_Actors[0]Task_List[1]PositionZ = 39,91411
Objectives[13]mission_Actors[0]Task_List[1]Speed = 1
Objectives[13]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[13]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[13]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[2]PositionX = 501,4745
Objectives[13]mission_Actors[0]Task_List[2]PositionY = 3037,299
Objectives[13]mission_Actors[0]Task_List[2]PositionZ = 500
Objectives[13]mission_Actors[0]Task_List[2]speed = 100
Objectives[13]mission_Actors[0]Task_List[2]Hight = 100
Objectives[13]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[2]LandStart = False
Objectives[13]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[3]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[3]PositionX = 496,4839
Objectives[13]mission_Actors[0]Task_List[3]PositionY = 5601,757
Objectives[13]mission_Actors[0]Task_List[3]PositionZ = 1000
Objectives[13]mission_Actors[0]Task_List[3]speed = 100
Objectives[13]mission_Actors[0]Task_List[3]Hight = 100
Objectives[13]mission_Actors[0]Task_List[3]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[3]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[3]LandStart = False
Objectives[13]mission_Actors[0]Task_List[3]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[4]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[4]PositionX = 2232,668
Objectives[13]mission_Actors[0]Task_List[4]PositionY = 4928,941
Objectives[13]mission_Actors[0]Task_List[4]PositionZ = 1500
Objectives[13]mission_Actors[0]Task_List[4]speed = 100
Objectives[13]mission_Actors[0]Task_List[4]Hight = 100
Objectives[13]mission_Actors[0]Task_List[4]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[4]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[4]LandStart = False
Objectives[13]mission_Actors[0]Task_List[4]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[5]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[5]PositionX = 1992,01
Objectives[13]mission_Actors[0]Task_List[5]PositionY = 6208,578
Objectives[13]mission_Actors[0]Task_List[5]PositionZ = 500
Objectives[13]mission_Actors[0]Task_List[5]speed = 100
Objectives[13]mission_Actors[0]Task_List[5]Hight = 100
Objectives[13]mission_Actors[0]Task_List[5]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[5]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[5]LandStart = False
Objectives[13]mission_Actors[0]Task_List[5]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[6]PositionX = 276,252
Objectives[13]mission_Actors[0]Task_List[6]PositionY = 6462,668
Objectives[13]mission_Actors[0]Task_List[6]PositionZ = 100
Objectives[13]mission_Actors[0]Task_List[6]speed = 100
Objectives[13]mission_Actors[0]Task_List[6]Hight = 100
Objectives[13]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[6]LandStart = False
Objectives[13]mission_Actors[0]Task_List[6]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[7]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[7]PositionX = -587,4612
Objectives[13]mission_Actors[0]Task_List[7]PositionY = 5665,754
Objectives[13]mission_Actors[0]Task_List[7]PositionZ = 100
Objectives[13]mission_Actors[0]Task_List[7]speed = 100
Objectives[13]mission_Actors[0]Task_List[7]Hight = 100
Objectives[13]mission_Actors[0]Task_List[7]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[7]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[7]LandStart = False
Objectives[13]mission_Actors[0]Task_List[7]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[8]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[8]PositionX = -662,6225
Objectives[13]mission_Actors[0]Task_List[8]PositionY = 4721,668
Objectives[13]mission_Actors[0]Task_List[8]PositionZ = 500
Objectives[13]mission_Actors[0]Task_List[8]speed = 100
Objectives[13]mission_Actors[0]Task_List[8]Hight = 100
Objectives[13]mission_Actors[0]Task_List[8]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[8]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[8]LandStart = False
Objectives[13]mission_Actors[0]Task_List[8]LandEnd = False
Objectives[13]mission_Actors[0]Task_List[9]Type = VehiclePlaneTask
Objectives[13]mission_Actors[0]Task_List[9]PositionX = -759,1304
Objectives[13]mission_Actors[0]Task_List[9]PositionY = 3150,444
Objectives[13]mission_Actors[0]Task_List[9]PositionZ = 300
Objectives[13]mission_Actors[0]Task_List[9]speed = 100
Objectives[13]mission_Actors[0]Task_List[9]Hight = 100
Objectives[13]mission_Actors[0]Task_List[9]FollowPlayer = False
Objectives[13]mission_Actors[0]Task_List[9]AttackPlayer = False
Objectives[13]mission_Actors[0]Task_List[9]LandStart = False
Objectives[13]mission_Actors[0]Task_List[9]LandEnd = False
Objectives[13]mission_Actors[1]SpawnInVehicle = True
Objectives[13]mission_Actors[1]SeatIndex = 0
Objectives[13]mission_Actors[1]Survive_Number = 0
Objectives[13]mission_Actors[1]Failed_Text = 
Objectives[13]mission_Actors[1]Remove_After = 0
Objectives[13]mission_Actors[1]positionX = 1205,77
Objectives[13]mission_Actors[1]positionY = 3118,395
Objectives[13]mission_Actors[1]positionZ = 41,58327
Objectives[13]mission_Actors[1]Heading = 99,89017
Objectives[13]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[1]Relationship_Group = Enemy1
Objectives[13]mission_Actors[1]AddBlip = False
Objectives[13]mission_Actors[1]ShowCone = False
Objectives[13]mission_Actors[1]Invincible = False
Objectives[13]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[1]AlwaysFight = True
Objectives[13]mission_Actors[1]Seeing_Range = 30
Objectives[13]mission_Actors[1]Hearing_Range = 30
Objectives[13]mission_Actors[1]CombatMovement = Offensive
Objectives[13]mission_Actors[1]weapon = Unarmed
Objectives[13]mission_Actors[1]Variation = Random
Objectives[13]mission_Actors[1]Task = 0
Objectives[13]mission_Actors[1]Task_Guard_Range = 5
Objectives[13]mission_Actors[1]Task_Stay_In_Range = True
Objectives[13]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[1]Task_Scenario = NONE
Objectives[13]mission_Actors[2]SpawnInVehicle = True
Objectives[13]mission_Actors[2]SeatIndex = 1
Objectives[13]mission_Actors[2]Survive_Number = 0
Objectives[13]mission_Actors[2]Failed_Text = 
Objectives[13]mission_Actors[2]Remove_After = 0
Objectives[13]mission_Actors[2]positionX = 1205,77
Objectives[13]mission_Actors[2]positionY = 3118,395
Objectives[13]mission_Actors[2]positionZ = 41,58327
Objectives[13]mission_Actors[2]Heading = 99,89017
Objectives[13]mission_Actors[2]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[2]Relationship_Group = Enemy1
Objectives[13]mission_Actors[2]AddBlip = False
Objectives[13]mission_Actors[2]ShowCone = False
Objectives[13]mission_Actors[2]Invincible = False
Objectives[13]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[2]AlwaysFight = True
Objectives[13]mission_Actors[2]Seeing_Range = 30
Objectives[13]mission_Actors[2]Hearing_Range = 30
Objectives[13]mission_Actors[2]CombatMovement = Offensive
Objectives[13]mission_Actors[2]weapon = 966099553
Objectives[13]mission_Actors[2]Variation = Random
Objectives[13]mission_Actors[2]Task = 0
Objectives[13]mission_Actors[2]Task_Guard_Range = 5
Objectives[13]mission_Actors[2]Task_Stay_In_Range = True
Objectives[13]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[2]Task_Scenario = NONE
Objectives[13]mission_Actors[3]SpawnInVehicle = True
Objectives[13]mission_Actors[3]SeatIndex = 2
Objectives[13]mission_Actors[3]Survive_Number = 0
Objectives[13]mission_Actors[3]Failed_Text = 
Objectives[13]mission_Actors[3]Remove_After = 0
Objectives[13]mission_Actors[3]positionX = 1205,77
Objectives[13]mission_Actors[3]positionY = 3118,395
Objectives[13]mission_Actors[3]positionZ = 41,58327
Objectives[13]mission_Actors[3]Heading = 99,89017
Objectives[13]mission_Actors[3]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[3]Relationship_Group = Enemy1
Objectives[13]mission_Actors[3]AddBlip = False
Objectives[13]mission_Actors[3]ShowCone = False
Objectives[13]mission_Actors[3]Invincible = False
Objectives[13]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[3]AlwaysFight = True
Objectives[13]mission_Actors[3]Seeing_Range = 30
Objectives[13]mission_Actors[3]Hearing_Range = 30
Objectives[13]mission_Actors[3]CombatMovement = Offensive
Objectives[13]mission_Actors[3]weapon = Unarmed
Objectives[13]mission_Actors[3]Variation = Random
Objectives[13]mission_Actors[3]Task = 0
Objectives[13]mission_Actors[3]Task_Guard_Range = 5
Objectives[13]mission_Actors[3]Task_Stay_In_Range = True
Objectives[13]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[3]Task_Scenario = NONE
Objectives[13]mission_Actors[4]SpawnInVehicle = True
Objectives[13]mission_Actors[4]SeatIndex = 3
Objectives[13]mission_Actors[4]Survive_Number = 0
Objectives[13]mission_Actors[4]Failed_Text = 
Objectives[13]mission_Actors[4]Remove_After = 0
Objectives[13]mission_Actors[4]positionX = 1205,77
Objectives[13]mission_Actors[4]positionY = 3118,395
Objectives[13]mission_Actors[4]positionZ = 41,58327
Objectives[13]mission_Actors[4]Heading = 99,89017
Objectives[13]mission_Actors[4]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[4]Relationship_Group = Enemy1
Objectives[13]mission_Actors[4]AddBlip = False
Objectives[13]mission_Actors[4]ShowCone = False
Objectives[13]mission_Actors[4]Invincible = False
Objectives[13]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[4]AlwaysFight = True
Objectives[13]mission_Actors[4]Seeing_Range = 30
Objectives[13]mission_Actors[4]Hearing_Range = 30
Objectives[13]mission_Actors[4]CombatMovement = Offensive
Objectives[13]mission_Actors[4]weapon = 966099553
Objectives[13]mission_Actors[4]Variation = Random
Objectives[13]mission_Actors[4]Task = 0
Objectives[13]mission_Actors[4]Task_Guard_Range = 5
Objectives[13]mission_Actors[4]Task_Stay_In_Range = True
Objectives[13]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[4]Task_Scenario = NONE
Objectives[13]mission_Actors[5]SpawnInVehicle = True
Objectives[13]mission_Actors[5]SeatIndex = 4
Objectives[13]mission_Actors[5]Survive_Number = 0
Objectives[13]mission_Actors[5]Failed_Text = 
Objectives[13]mission_Actors[5]Remove_After = 0
Objectives[13]mission_Actors[5]positionX = 1205,77
Objectives[13]mission_Actors[5]positionY = 3118,395
Objectives[13]mission_Actors[5]positionZ = 41,58327
Objectives[13]mission_Actors[5]Heading = 99,89017
Objectives[13]mission_Actors[5]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[5]Relationship_Group = Enemy1
Objectives[13]mission_Actors[5]AddBlip = False
Objectives[13]mission_Actors[5]ShowCone = False
Objectives[13]mission_Actors[5]Invincible = False
Objectives[13]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[5]AlwaysFight = True
Objectives[13]mission_Actors[5]Seeing_Range = 30
Objectives[13]mission_Actors[5]Hearing_Range = 30
Objectives[13]mission_Actors[5]CombatMovement = Offensive
Objectives[13]mission_Actors[5]weapon = Unarmed
Objectives[13]mission_Actors[5]Variation = Random
Objectives[13]mission_Actors[5]Task = 0
Objectives[13]mission_Actors[5]Task_Guard_Range = 5
Objectives[13]mission_Actors[5]Task_Stay_In_Range = True
Objectives[13]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[5]Task_Scenario = NONE
Objectives[13]mission_Actors[6]SpawnInVehicle = True
Objectives[13]mission_Actors[6]SeatIndex = 5
Objectives[13]mission_Actors[6]Survive_Number = 0
Objectives[13]mission_Actors[6]Failed_Text = 
Objectives[13]mission_Actors[6]Remove_After = 0
Objectives[13]mission_Actors[6]positionX = 1205,77
Objectives[13]mission_Actors[6]positionY = 3118,395
Objectives[13]mission_Actors[6]positionZ = 41,58327
Objectives[13]mission_Actors[6]Heading = 99,89017
Objectives[13]mission_Actors[6]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[6]Relationship_Group = Enemy1
Objectives[13]mission_Actors[6]AddBlip = False
Objectives[13]mission_Actors[6]ShowCone = False
Objectives[13]mission_Actors[6]Invincible = False
Objectives[13]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[6]AlwaysFight = True
Objectives[13]mission_Actors[6]Seeing_Range = 30
Objectives[13]mission_Actors[6]Hearing_Range = 30
Objectives[13]mission_Actors[6]CombatMovement = Offensive
Objectives[13]mission_Actors[6]weapon = 966099553
Objectives[13]mission_Actors[6]Variation = Random
Objectives[13]mission_Actors[6]Task = 0
Objectives[13]mission_Actors[6]Task_Guard_Range = 5
Objectives[13]mission_Actors[6]Task_Stay_In_Range = True
Objectives[13]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[6]Task_Scenario = NONE
Objectives[13]mission_Actors[7]SpawnInVehicle = True
Objectives[13]mission_Actors[7]SeatIndex = 6
Objectives[13]mission_Actors[7]Survive_Number = 0
Objectives[13]mission_Actors[7]Failed_Text = 
Objectives[13]mission_Actors[7]Remove_After = 0
Objectives[13]mission_Actors[7]positionX = 1205,77
Objectives[13]mission_Actors[7]positionY = 3118,395
Objectives[13]mission_Actors[7]positionZ = 41,58327
Objectives[13]mission_Actors[7]Heading = 99,89017
Objectives[13]mission_Actors[7]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[7]Relationship_Group = Enemy1
Objectives[13]mission_Actors[7]AddBlip = False
Objectives[13]mission_Actors[7]ShowCone = False
Objectives[13]mission_Actors[7]Invincible = False
Objectives[13]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[7]AlwaysFight = True
Objectives[13]mission_Actors[7]Seeing_Range = 30
Objectives[13]mission_Actors[7]Hearing_Range = 30
Objectives[13]mission_Actors[7]CombatMovement = Offensive
Objectives[13]mission_Actors[7]weapon = Unarmed
Objectives[13]mission_Actors[7]Variation = Random
Objectives[13]mission_Actors[7]Task = 0
Objectives[13]mission_Actors[7]Task_Guard_Range = 5
Objectives[13]mission_Actors[7]Task_Stay_In_Range = True
Objectives[13]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[7]Task_Scenario = NONE
Objectives[13]mission_Actors[8]SpawnInVehicle = True
Objectives[13]mission_Actors[8]SeatIndex = 7
Objectives[13]mission_Actors[8]Survive_Number = 0
Objectives[13]mission_Actors[8]Failed_Text = 
Objectives[13]mission_Actors[8]Remove_After = 0
Objectives[13]mission_Actors[8]positionX = 1205,77
Objectives[13]mission_Actors[8]positionY = 3118,395
Objectives[13]mission_Actors[8]positionZ = 41,58327
Objectives[13]mission_Actors[8]Heading = 99,89017
Objectives[13]mission_Actors[8]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[8]Relationship_Group = Enemy1
Objectives[13]mission_Actors[8]AddBlip = False
Objectives[13]mission_Actors[8]ShowCone = False
Objectives[13]mission_Actors[8]Invincible = False
Objectives[13]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[8]AlwaysFight = True
Objectives[13]mission_Actors[8]Seeing_Range = 30
Objectives[13]mission_Actors[8]Hearing_Range = 30
Objectives[13]mission_Actors[8]CombatMovement = Offensive
Objectives[13]mission_Actors[8]weapon = Unarmed
Objectives[13]mission_Actors[8]Variation = Random
Objectives[13]mission_Actors[8]Task = 0
Objectives[13]mission_Actors[8]Task_Guard_Range = 5
Objectives[13]mission_Actors[8]Task_Stay_In_Range = True
Objectives[13]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[8]Task_Scenario = NONE
Objectives[13]mission_Actors[9]SpawnInVehicle = True
Objectives[13]mission_Actors[9]SeatIndex = 8
Objectives[13]mission_Actors[9]Survive_Number = 0
Objectives[13]mission_Actors[9]Failed_Text = 
Objectives[13]mission_Actors[9]Remove_After = 0
Objectives[13]mission_Actors[9]positionX = 1205,77
Objectives[13]mission_Actors[9]positionY = 3118,395
Objectives[13]mission_Actors[9]positionZ = 41,58327
Objectives[13]mission_Actors[9]Heading = 99,89017
Objectives[13]mission_Actors[9]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[9]Relationship_Group = Enemy1
Objectives[13]mission_Actors[9]AddBlip = False
Objectives[13]mission_Actors[9]ShowCone = False
Objectives[13]mission_Actors[9]Invincible = False
Objectives[13]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[9]AlwaysFight = True
Objectives[13]mission_Actors[9]Seeing_Range = 30
Objectives[13]mission_Actors[9]Hearing_Range = 30
Objectives[13]mission_Actors[9]CombatMovement = Offensive
Objectives[13]mission_Actors[9]weapon = Unarmed
Objectives[13]mission_Actors[9]Variation = Random
Objectives[13]mission_Actors[9]Task = 0
Objectives[13]mission_Actors[9]Task_Guard_Range = 5
Objectives[13]mission_Actors[9]Task_Stay_In_Range = True
Objectives[13]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[9]Task_Scenario = NONE
Objectives[13]mission_Actors[10]SpawnInVehicle = True
Objectives[13]mission_Actors[10]SeatIndex = 9
Objectives[13]mission_Actors[10]Survive_Number = 0
Objectives[13]mission_Actors[10]Failed_Text = 
Objectives[13]mission_Actors[10]Remove_After = 0
Objectives[13]mission_Actors[10]positionX = 1205,77
Objectives[13]mission_Actors[10]positionY = 3118,395
Objectives[13]mission_Actors[10]positionZ = 41,58327
Objectives[13]mission_Actors[10]Heading = 99,89017
Objectives[13]mission_Actors[10]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[10]Relationship_Group = Enemy1
Objectives[13]mission_Actors[10]AddBlip = False
Objectives[13]mission_Actors[10]ShowCone = False
Objectives[13]mission_Actors[10]Invincible = False
Objectives[13]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[10]AlwaysFight = True
Objectives[13]mission_Actors[10]Seeing_Range = 30
Objectives[13]mission_Actors[10]Hearing_Range = 30
Objectives[13]mission_Actors[10]CombatMovement = Offensive
Objectives[13]mission_Actors[10]weapon = Unarmed
Objectives[13]mission_Actors[10]Variation = Random
Objectives[13]mission_Actors[10]Task = 0
Objectives[13]mission_Actors[10]Task_Guard_Range = 5
Objectives[13]mission_Actors[10]Task_Stay_In_Range = True
Objectives[13]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[10]Task_Scenario = NONE
Objectives[13]mission_Actors[11]SpawnInVehicle = True
Objectives[13]mission_Actors[11]SeatIndex = 10
Objectives[13]mission_Actors[11]Survive_Number = 0
Objectives[13]mission_Actors[11]Failed_Text = 
Objectives[13]mission_Actors[11]Remove_After = 0
Objectives[13]mission_Actors[11]positionX = 1205,77
Objectives[13]mission_Actors[11]positionY = 3118,395
Objectives[13]mission_Actors[11]positionZ = 41,58327
Objectives[13]mission_Actors[11]Heading = 99,89017
Objectives[13]mission_Actors[11]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[11]Relationship_Group = Enemy1
Objectives[13]mission_Actors[11]AddBlip = False
Objectives[13]mission_Actors[11]ShowCone = False
Objectives[13]mission_Actors[11]Invincible = False
Objectives[13]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[11]AlwaysFight = True
Objectives[13]mission_Actors[11]Seeing_Range = 30
Objectives[13]mission_Actors[11]Hearing_Range = 30
Objectives[13]mission_Actors[11]CombatMovement = Offensive
Objectives[13]mission_Actors[11]weapon = Unarmed
Objectives[13]mission_Actors[11]Variation = Random
Objectives[13]mission_Actors[11]Task = 0
Objectives[13]mission_Actors[11]Task_Guard_Range = 5
Objectives[13]mission_Actors[11]Task_Stay_In_Range = True
Objectives[13]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[11]Task_Scenario = NONE
Objectives[13]mission_Actors[12]SpawnInVehicle = True
Objectives[13]mission_Actors[12]SeatIndex = 11
Objectives[13]mission_Actors[12]Survive_Number = 0
Objectives[13]mission_Actors[12]Failed_Text = 
Objectives[13]mission_Actors[12]Remove_After = 0
Objectives[13]mission_Actors[12]positionX = 1205,77
Objectives[13]mission_Actors[12]positionY = 3118,395
Objectives[13]mission_Actors[12]positionZ = 41,58327
Objectives[13]mission_Actors[12]Heading = 99,89017
Objectives[13]mission_Actors[12]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[12]Relationship_Group = Enemy1
Objectives[13]mission_Actors[12]AddBlip = False
Objectives[13]mission_Actors[12]ShowCone = False
Objectives[13]mission_Actors[12]Invincible = False
Objectives[13]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[12]AlwaysFight = True
Objectives[13]mission_Actors[12]Seeing_Range = 30
Objectives[13]mission_Actors[12]Hearing_Range = 30
Objectives[13]mission_Actors[12]CombatMovement = Offensive
Objectives[13]mission_Actors[12]weapon = 966099553
Objectives[13]mission_Actors[12]Variation = Random
Objectives[13]mission_Actors[12]Task = 0
Objectives[13]mission_Actors[12]Task_Guard_Range = 5
Objectives[13]mission_Actors[12]Task_Stay_In_Range = True
Objectives[13]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[12]Task_Scenario = NONE
Objectives[13]mission_Actors[13]SpawnInVehicle = True
Objectives[13]mission_Actors[13]SeatIndex = 12
Objectives[13]mission_Actors[13]Survive_Number = 0
Objectives[13]mission_Actors[13]Failed_Text = 
Objectives[13]mission_Actors[13]Remove_After = 0
Objectives[13]mission_Actors[13]positionX = 1205,77
Objectives[13]mission_Actors[13]positionY = 3118,395
Objectives[13]mission_Actors[13]positionZ = 41,58327
Objectives[13]mission_Actors[13]Heading = 99,89017
Objectives[13]mission_Actors[13]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[13]Relationship_Group = Enemy1
Objectives[13]mission_Actors[13]AddBlip = False
Objectives[13]mission_Actors[13]ShowCone = False
Objectives[13]mission_Actors[13]Invincible = False
Objectives[13]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[13]AlwaysFight = True
Objectives[13]mission_Actors[13]Seeing_Range = 30
Objectives[13]mission_Actors[13]Hearing_Range = 30
Objectives[13]mission_Actors[13]CombatMovement = Offensive
Objectives[13]mission_Actors[13]weapon = Unarmed
Objectives[13]mission_Actors[13]Variation = Random
Objectives[13]mission_Actors[13]Task = 0
Objectives[13]mission_Actors[13]Task_Guard_Range = 5
Objectives[13]mission_Actors[13]Task_Stay_In_Range = True
Objectives[13]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[13]Task_Scenario = NONE
Objectives[13]mission_Actors[14]SpawnInVehicle = True
Objectives[13]mission_Actors[14]SeatIndex = 13
Objectives[13]mission_Actors[14]Survive_Number = 0
Objectives[13]mission_Actors[14]Failed_Text = 
Objectives[13]mission_Actors[14]Remove_After = 0
Objectives[13]mission_Actors[14]positionX = 1205,77
Objectives[13]mission_Actors[14]positionY = 3118,395
Objectives[13]mission_Actors[14]positionZ = 41,58327
Objectives[13]mission_Actors[14]Heading = 99,89017
Objectives[13]mission_Actors[14]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[14]Relationship_Group = Enemy1
Objectives[13]mission_Actors[14]AddBlip = False
Objectives[13]mission_Actors[14]ShowCone = False
Objectives[13]mission_Actors[14]Invincible = False
Objectives[13]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[14]AlwaysFight = True
Objectives[13]mission_Actors[14]Seeing_Range = 30
Objectives[13]mission_Actors[14]Hearing_Range = 30
Objectives[13]mission_Actors[14]CombatMovement = Offensive
Objectives[13]mission_Actors[14]weapon = Unarmed
Objectives[13]mission_Actors[14]Variation = Random
Objectives[13]mission_Actors[14]Task = 0
Objectives[13]mission_Actors[14]Task_Guard_Range = 5
Objectives[13]mission_Actors[14]Task_Stay_In_Range = True
Objectives[13]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[14]Task_Scenario = NONE
Objectives[13]mission_Actors[15]SpawnInVehicle = True
Objectives[13]mission_Actors[15]SeatIndex = 14
Objectives[13]mission_Actors[15]Survive_Number = 0
Objectives[13]mission_Actors[15]Failed_Text = 
Objectives[13]mission_Actors[15]Remove_After = 0
Objectives[13]mission_Actors[15]positionX = 1205,77
Objectives[13]mission_Actors[15]positionY = 3118,395
Objectives[13]mission_Actors[15]positionZ = 41,58327
Objectives[13]mission_Actors[15]Heading = 99,89017
Objectives[13]mission_Actors[15]String_Name = s_m_y_pilot_01
Objectives[13]mission_Actors[15]Relationship_Group = Enemy1
Objectives[13]mission_Actors[15]AddBlip = False
Objectives[13]mission_Actors[15]ShowCone = False
Objectives[13]mission_Actors[15]Invincible = False
Objectives[13]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[15]AlwaysFight = True
Objectives[13]mission_Actors[15]Seeing_Range = 30
Objectives[13]mission_Actors[15]Hearing_Range = 30
Objectives[13]mission_Actors[15]CombatMovement = Offensive
Objectives[13]mission_Actors[15]weapon = Unarmed
Objectives[13]mission_Actors[15]Variation = Random
Objectives[13]mission_Actors[15]Task = 0
Objectives[13]mission_Actors[15]Task_Guard_Range = 5
Objectives[13]mission_Actors[15]Task_Stay_In_Range = True
Objectives[13]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[15]Task_Scenario = NONE
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 4
Objectives[13]ObjectiveMessages[0]positionX = 1464,37
Objectives[13]ObjectiveMessages[0]positionY = 3049,228
Objectives[13]ObjectiveMessages[0]positionZ = 39,533
Objectives[13]ObjectiveMessages[0]Message = The Titian was destroyed, my general.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Orange
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 1457,887
Objectives[13]ObjectiveMessages[1]positionY = 3042,789
Objectives[13]ObjectiveMessages[1]positionZ = 39,5329
Objectives[13]ObjectiveMessages[1]Message = Good job boy, the next is a military jet full of high-ranking generals.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = Green
Objectives[13]ObjectiveMessages[1]PlayFromStart = True
Objectives[13]ObjectiveMessages[1]Delay = False
Objectives[13]ObjectiveMessages[1]DelayTime = 0
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[2]positionX = 1455,398
Objectives[13]ObjectiveMessages[2]positionY = 3040,303
Objectives[13]ObjectiveMessages[2]positionZ = 39,53289
Objectives[13]ObjectiveMessages[2]Message = Knock it down mercilessly.
Objectives[13]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[2]Sender = 
Objectives[13]ObjectiveMessages[2]Subject = 
Objectives[13]ObjectiveMessages[2]MessageColor = Green
Objectives[13]ObjectiveMessages[2]PlayFromStart = True
Objectives[13]ObjectiveMessages[2]Delay = False
Objectives[13]ObjectiveMessages[2]DelayTime = 0
Objectives[13]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[2]TypeSubtitle = False
Objectives[13]ObjectiveMessages[2]TypeTextMesage = True
Objectives[13]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[3]positionX = 1452,787
Objectives[13]ObjectiveMessages[3]positionY = 3037,69
Objectives[13]ObjectiveMessages[3]positionZ = 39,53297
Objectives[13]ObjectiveMessages[3]Message = Yes my general, I will.
Objectives[13]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[13]ObjectiveMessages[3]Sender = 
Objectives[13]ObjectiveMessages[3]Subject = 
Objectives[13]ObjectiveMessages[3]MessageColor = Orange
Objectives[13]ObjectiveMessages[3]PlayFromStart = True
Objectives[13]ObjectiveMessages[3]Delay = False
Objectives[13]ObjectiveMessages[3]DelayTime = 0
Objectives[13]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[3]TypeSubtitle = False
Objectives[13]ObjectiveMessages[3]TypeTextMesage = True
Objectives[13]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[14]Text = Fly to the air carrier
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 3056,608
Objectives[14]positionY = -4699,868
Objectives[14]positionZ = 14,26143
Objectives[14]Heading = 100
Objectives[14]Diameter = 10
Objectives[14]minimum_hight = 10
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1000
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 4
Objectives[14]mission_Actors[0]SpawnInVehicle = True
Objectives[14]mission_Actors[0]SeatIndex = -1
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 2894,468
Objectives[14]mission_Actors[0]positionY = -4603,658
Objectives[14]mission_Actors[0]positionZ = 33,62551
Objectives[14]mission_Actors[0]Heading = 100,2413
Objectives[14]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = False
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = Unarmed
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 0
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[1]SpawnInVehicle = True
Objectives[14]mission_Actors[1]SeatIndex = -1
Objectives[14]mission_Actors[1]Survive_Number = 0
Objectives[14]mission_Actors[1]Failed_Text = 
Objectives[14]mission_Actors[1]Remove_After = 0
Objectives[14]mission_Actors[1]positionX = 3004,997
Objectives[14]mission_Actors[1]positionY = -4515,785
Objectives[14]mission_Actors[1]positionZ = 34,26786
Objectives[14]mission_Actors[1]Heading = 31,0075
Objectives[14]mission_Actors[1]String_Name = s_m_y_pilot_01
Objectives[14]mission_Actors[1]Relationship_Group = Enemy1
Objectives[14]mission_Actors[1]AddBlip = False
Objectives[14]mission_Actors[1]ShowCone = False
Objectives[14]mission_Actors[1]Invincible = False
Objectives[14]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[1]AlwaysFight = True
Objectives[14]mission_Actors[1]Seeing_Range = 30
Objectives[14]mission_Actors[1]Hearing_Range = 30
Objectives[14]mission_Actors[1]CombatMovement = Offensive
Objectives[14]mission_Actors[1]weapon = 0
Objectives[14]mission_Actors[1]Variation = Random
Objectives[14]mission_Actors[1]Task = 0
Objectives[14]mission_Actors[1]Task_Guard_Range = 5
Objectives[14]mission_Actors[1]Task_Stay_In_Range = True
Objectives[14]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[1]Task_Scenario = NONE
Objectives[14]mission_Actors[2]SpawnInVehicle = True
Objectives[14]mission_Actors[2]SeatIndex = -1
Objectives[14]mission_Actors[2]Survive_Number = 0
Objectives[14]mission_Actors[2]Failed_Text = 
Objectives[14]mission_Actors[2]Remove_After = 0
Objectives[14]mission_Actors[2]positionX = 3109,425
Objectives[14]mission_Actors[2]positionY = -4758,924
Objectives[14]mission_Actors[2]positionZ = 15,81029
Objectives[14]mission_Actors[2]Heading = 10,54054
Objectives[14]mission_Actors[2]String_Name = s_m_y_pilot_01
Objectives[14]mission_Actors[2]Relationship_Group = Enemy1
Objectives[14]mission_Actors[2]AddBlip = False
Objectives[14]mission_Actors[2]ShowCone = False
Objectives[14]mission_Actors[2]Invincible = False
Objectives[14]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[2]AlwaysFight = True
Objectives[14]mission_Actors[2]Seeing_Range = 30
Objectives[14]mission_Actors[2]Hearing_Range = 30
Objectives[14]mission_Actors[2]CombatMovement = Offensive
Objectives[14]mission_Actors[2]weapon = Unarmed
Objectives[14]mission_Actors[2]Variation = Random
Objectives[14]mission_Actors[2]Task = 0
Objectives[14]mission_Actors[2]Task_Guard_Range = 5
Objectives[14]mission_Actors[2]Task_Stay_In_Range = True
Objectives[14]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[2]Task_Scenario = NONE
Objectives[14]mission_Actors[3]SpawnInVehicle = True
Objectives[14]mission_Actors[3]SeatIndex = -1
Objectives[14]mission_Actors[3]Survive_Number = 0
Objectives[14]mission_Actors[3]Failed_Text = 
Objectives[14]mission_Actors[3]Remove_After = 0
Objectives[14]mission_Actors[3]positionX = 3065,092
Objectives[14]mission_Actors[3]positionY = -4661,721
Objectives[14]mission_Actors[3]positionZ = 15,81409
Objectives[14]mission_Actors[3]Heading = 130,5369
Objectives[14]mission_Actors[3]String_Name = s_m_y_pilot_01
Objectives[14]mission_Actors[3]Relationship_Group = Enemy1
Objectives[14]mission_Actors[3]AddBlip = False
Objectives[14]mission_Actors[3]ShowCone = False
Objectives[14]mission_Actors[3]Invincible = False
Objectives[14]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[3]AlwaysFight = True
Objectives[14]mission_Actors[3]Seeing_Range = 30
Objectives[14]mission_Actors[3]Hearing_Range = 30
Objectives[14]mission_Actors[3]CombatMovement = Offensive
Objectives[14]mission_Actors[3]weapon = Unarmed
Objectives[14]mission_Actors[3]Variation = Random
Objectives[14]mission_Actors[3]Task = 0
Objectives[14]mission_Actors[3]Task_Guard_Range = 5
Objectives[14]mission_Actors[3]Task_Stay_In_Range = True
Objectives[14]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[3]Task_Scenario = NONE
Objectives[14]mission_Vehicles = 4
Objectives[14]mission_Vehicles[0]positionX = 2894,468
Objectives[14]mission_Vehicles[0]positionY = -4603,658
Objectives[14]mission_Vehicles[0]positionZ = 33,62551
Objectives[14]mission_Vehicles[0]Heading = 100,2413
Objectives[14]mission_Vehicles[0]Name = Avenger
Objectives[14]mission_Vehicles[0]Model = avenger
Objectives[14]mission_Vehicles[0]PrimaryColor = WornHoneyBeige
Objectives[14]mission_Vehicles[0]SecondaryColor = WornGraphite
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = -1
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[1]positionX = 3004,997
Objectives[14]mission_Vehicles[1]positionY = -4515,785
Objectives[14]mission_Vehicles[1]positionZ = 34,26786
Objectives[14]mission_Vehicles[1]Heading = 31,0075
Objectives[14]mission_Vehicles[1]Name = Hydra
Objectives[14]mission_Vehicles[1]Model = hydra
Objectives[14]mission_Vehicles[1]PrimaryColor = WornHoneyBeige
Objectives[14]mission_Vehicles[1]SecondaryColor = WornGraphite
Objectives[14]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[1]HasPearlescent = False
Objectives[14]mission_Vehicles[1]Livery = 0
Objectives[14]mission_Vehicles[1]DirtLevel = 0
Objectives[14]mission_Vehicles[1]LockedForPlayer = False
Objectives[14]mission_Vehicles[1]Locked = False
Objectives[14]mission_Vehicles[1]Alarm = False
Objectives[14]mission_Vehicles[1]HotWired = False
Objectives[14]mission_Vehicles[1]Invincible = False
Objectives[14]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[1]Remove_After = 0
Objectives[14]mission_Vehicles[1]Survive_Number = 0
Objectives[14]mission_Vehicles[1]Failed_Text = 
Objectives[14]mission_Vehicles[2]positionX = 3109,425
Objectives[14]mission_Vehicles[2]positionY = -4758,924
Objectives[14]mission_Vehicles[2]positionZ = 15,81029
Objectives[14]mission_Vehicles[2]Heading = 10,54054
Objectives[14]mission_Vehicles[2]Name = Cargobob
Objectives[14]mission_Vehicles[2]Model = cargobob
Objectives[14]mission_Vehicles[2]PrimaryColor = WornHoneyBeige
Objectives[14]mission_Vehicles[2]SecondaryColor = WornGraphite
Objectives[14]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[2]HasPearlescent = False
Objectives[14]mission_Vehicles[2]Livery = 0
Objectives[14]mission_Vehicles[2]DirtLevel = 0
Objectives[14]mission_Vehicles[2]LockedForPlayer = False
Objectives[14]mission_Vehicles[2]Locked = False
Objectives[14]mission_Vehicles[2]Alarm = False
Objectives[14]mission_Vehicles[2]HotWired = False
Objectives[14]mission_Vehicles[2]Invincible = False
Objectives[14]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[2]Remove_After = 0
Objectives[14]mission_Vehicles[2]Survive_Number = 0
Objectives[14]mission_Vehicles[2]Failed_Text = 
Objectives[14]mission_Vehicles[3]positionX = 3065,092
Objectives[14]mission_Vehicles[3]positionY = -4661,721
Objectives[14]mission_Vehicles[3]positionZ = 15,81409
Objectives[14]mission_Vehicles[3]Heading = 130,5369
Objectives[14]mission_Vehicles[3]Name = Cargobob
Objectives[14]mission_Vehicles[3]Model = cargobob
Objectives[14]mission_Vehicles[3]PrimaryColor = WornHoneyBeige
Objectives[14]mission_Vehicles[3]SecondaryColor = WornGraphite
Objectives[14]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[3]HasPearlescent = False
Objectives[14]mission_Vehicles[3]Livery = 0
Objectives[14]mission_Vehicles[3]DirtLevel = 0
Objectives[14]mission_Vehicles[3]LockedForPlayer = False
Objectives[14]mission_Vehicles[3]Locked = False
Objectives[14]mission_Vehicles[3]Alarm = False
Objectives[14]mission_Vehicles[3]HotWired = False
Objectives[14]mission_Vehicles[3]Invincible = False
Objectives[14]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[3]Remove_After = 0
Objectives[14]mission_Vehicles[3]Survive_Number = 0
Objectives[14]mission_Vehicles[3]Failed_Text = 
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 6
Objectives[14]ObjectiveMessages[0]positionX = 1446,52
Objectives[14]ObjectiveMessages[0]positionY = 3031,385
Objectives[14]ObjectiveMessages[0]positionZ = 39,53302
Objectives[14]ObjectiveMessages[0]Message = My general, high-ranking generals in the military jet will never be a problem again.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Orange
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 1444,637
Objectives[14]ObjectiveMessages[1]positionY = 3029,45
Objectives[14]ObjectiveMessages[1]positionZ = 39,53296
Objectives[14]ObjectiveMessages[1]Message = Good boy, this is a good news, it was years that they broke my balls.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Green
Objectives[14]ObjectiveMessages[1]PlayFromStart = True
Objectives[14]ObjectiveMessages[1]Delay = False
Objectives[14]ObjectiveMessages[1]DelayTime = 0
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 1441,759
Objectives[14]ObjectiveMessages[2]positionY = 3026,594
Objectives[14]ObjectiveMessages[2]positionZ = 39,53303
Objectives[14]ObjectiveMessages[2]Message = Ok boy, now the aircraft carrier, you must be able to land on the bridge and enter the hold.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = Green
Objectives[14]ObjectiveMessages[2]PlayFromStart = True
Objectives[14]ObjectiveMessages[2]Delay = False
Objectives[14]ObjectiveMessages[2]DelayTime = 0
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[3]positionX = 1438,315
Objectives[14]ObjectiveMessages[3]positionY = 3023,349
Objectives[14]ObjectiveMessages[3]positionZ = 39,53303
Objectives[14]ObjectiveMessages[3]Message = The aircraft carrier will be very well defended, attacking alone wouldn't be a good idea.
Objectives[14]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[3]Sender = 
Objectives[14]ObjectiveMessages[3]Subject = 
Objectives[14]ObjectiveMessages[3]MessageColor = Green
Objectives[14]ObjectiveMessages[3]PlayFromStart = True
Objectives[14]ObjectiveMessages[3]Delay = False
Objectives[14]ObjectiveMessages[3]DelayTime = 0
Objectives[14]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[3]TypeSubtitle = False
Objectives[14]ObjectiveMessages[3]TypeTextMesage = True
Objectives[14]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[4]positionX = 1435,505
Objectives[14]ObjectiveMessages[4]positionY = 3020,639
Objectives[14]ObjectiveMessages[4]positionZ = 39,53299
Objectives[14]ObjectiveMessages[4]Message = Join your squadron.
Objectives[14]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[4]Sender = 
Objectives[14]ObjectiveMessages[4]Subject = 
Objectives[14]ObjectiveMessages[4]MessageColor = Green
Objectives[14]ObjectiveMessages[4]PlayFromStart = True
Objectives[14]ObjectiveMessages[4]Delay = False
Objectives[14]ObjectiveMessages[4]DelayTime = 0
Objectives[14]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[4]TypeSubtitle = False
Objectives[14]ObjectiveMessages[4]TypeTextMesage = True
Objectives[14]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[5]positionX = 1431,388
Objectives[14]ObjectiveMessages[5]positionY = 3016,649
Objectives[14]ObjectiveMessages[5]positionZ = 39,53301
Objectives[14]ObjectiveMessages[5]Message = Yes my general!
Objectives[14]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[14]ObjectiveMessages[5]Sender = 
Objectives[14]ObjectiveMessages[5]Subject = 
Objectives[14]ObjectiveMessages[5]MessageColor = Orange
Objectives[14]ObjectiveMessages[5]PlayFromStart = True
Objectives[14]ObjectiveMessages[5]Delay = False
Objectives[14]ObjectiveMessages[5]DelayTime = 0
Objectives[14]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[5]TypeSubtitle = False
Objectives[14]ObjectiveMessages[5]TypeTextMesage = True
Objectives[14]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = 3057,111
Objectives[15]positionY = -4674,69
Objectives[15]positionZ = 14,26232
Objectives[15]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[15]Random_Actors_Vehicle_Model_Name = dinghy
Objectives[15]Random_Actors_Vehicle_Primary_Color = WornGreen
Objectives[15]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[15]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = True
Objectives[15]Random_Actors_Max_Count = 5
Objectives[15]Random_Actors_Max_ReSpawn = 3
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = 3047,718
Objectives[16]positionY = -4660,829
Objectives[16]positionZ = 14,26232
Objectives[16]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[16]Random_Actors_Vehicle_Model_Name = akula
Objectives[16]Random_Actors_Vehicle_Primary_Color = UtilLightBrown
Objectives[16]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[16]Random_Actors_Weapon_Model_Name = Pistol
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 3
Objectives[16]Random_Actors_Max_ReSpawn = 0
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = 3039,531
Objectives[17]positionY = -4653,681
Objectives[17]positionZ = 14,26143
Objectives[17]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[17]Random_Actors_Vehicle_Model_Name = savage
Objectives[17]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[17]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[17]Random_Actors_Weapon_Model_Name = Pistol
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 2
Objectives[17]Random_Actors_Max_ReSpawn = 0
Objectives[17]Random_Actors_Spawn_End = False
Objectives[17]Random_Actors_Spawn_Actors_Only = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Random_Spawn_Objective
Objectives[18]positionX = 3040,695
Objectives[18]positionY = -4640,094
Objectives[18]positionZ = 14,26232
Objectives[18]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[18]Random_Actors_Vehicle_Model_Name = avenger
Objectives[18]Random_Actors_Vehicle_Primary_Color = UtilLightBrown
Objectives[18]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[18]Random_Actors_Weapon_Model_Name = Pistol
Objectives[18]Random_Actors_Passenger = True
Objectives[18]Random_Actors_Fill_With_Occupants = True
Objectives[18]Random_Actors_Max_Count = 2
Objectives[18]Random_Actors_Max_ReSpawn = 0
Objectives[18]Random_Actors_Spawn_End = False
Objectives[18]Random_Actors_Spawn_Actors_Only = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[18]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 3043,25
Objectives[19]positionY = -4611,916
Objectives[19]positionZ = 14,26143
Objectives[19]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[19]Random_Actors_Vehicle_Model_Name = hydra
Objectives[19]Random_Actors_Vehicle_Primary_Color = Orange
Objectives[19]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 2
Objectives[19]Random_Actors_Max_ReSpawn = 0
Objectives[19]Random_Actors_Spawn_End = False
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = True
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Go to the hold
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 3086,031
Objectives[20]positionY = -4706,394
Objectives[20]positionZ = 14,2451
Objectives[20]Heading = 0
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 6
Objectives[20]ObjectiveMessages[0]positionX = 1422,516
Objectives[20]ObjectiveMessages[0]positionY = 3008,566
Objectives[20]ObjectiveMessages[0]positionZ = 39,5328
Objectives[20]ObjectiveMessages[0]Message = I'm ahead of the aircraft carrier, my general.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Orange
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 1420,122
Objectives[20]ObjectiveMessages[1]positionY = 3006,409
Objectives[20]ObjectiveMessages[1]positionZ = 39,5327
Objectives[20]ObjectiveMessages[1]Message = Well, clear the bridge and land.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Green
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 1417,585
Objectives[20]ObjectiveMessages[2]positionY = 3003,737
Objectives[20]ObjectiveMessages[2]positionZ = 39,53276
Objectives[20]ObjectiveMessages[2]Message = The you have to get into the hold, the prototype has to be there.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Green
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 1414,092
Objectives[20]ObjectiveMessages[3]positionY = 3000,165
Objectives[20]ObjectiveMessages[3]positionZ = 39,53852
Objectives[20]ObjectiveMessages[3]Message = If you do a good job on the bridge you should not meet much resistance in the hold.
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = Green
Objectives[20]ObjectiveMessages[3]PlayFromStart = True
Objectives[20]ObjectiveMessages[3]Delay = False
Objectives[20]ObjectiveMessages[3]DelayTime = 0
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = False
Objectives[20]ObjectiveMessages[3]TypeTextMesage = True
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[4]positionX = 1411,396
Objectives[20]ObjectiveMessages[4]positionY = 2997,563
Objectives[20]ObjectiveMessages[4]positionZ = 39,54636
Objectives[20]ObjectiveMessages[4]Message = But still be careful.
Objectives[20]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[4]Sender = 
Objectives[20]ObjectiveMessages[4]Subject = 
Objectives[20]ObjectiveMessages[4]MessageColor = Green
Objectives[20]ObjectiveMessages[4]PlayFromStart = True
Objectives[20]ObjectiveMessages[4]Delay = False
Objectives[20]ObjectiveMessages[4]DelayTime = 0
Objectives[20]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[4]TypeSubtitle = False
Objectives[20]ObjectiveMessages[4]TypeTextMesage = True
Objectives[20]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[5]positionX = 1408,762
Objectives[20]ObjectiveMessages[5]positionY = 2994,981
Objectives[20]ObjectiveMessages[5]positionZ = 39,55159
Objectives[20]ObjectiveMessages[5]Message = Yes my general!
Objectives[20]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[5]Sender = 
Objectives[20]ObjectiveMessages[5]Subject = 
Objectives[20]ObjectiveMessages[5]MessageColor = Orange
Objectives[20]ObjectiveMessages[5]PlayFromStart = True
Objectives[20]ObjectiveMessages[5]Delay = False
Objectives[20]ObjectiveMessages[5]DelayTime = 0
Objectives[20]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[5]TypeSubtitle = False
Objectives[20]ObjectiveMessages[5]TypeTextMesage = True
Objectives[20]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[21]Text = Get the prototype
Objectives[21]FaildText = 
Objectives[21]Type = Enter_Vehicle
Objectives[21]positionX = 3072,943
Objectives[21]positionY = -4722,833
Objectives[21]positionZ = 5,077291
Objectives[21]EnterVehicle_AsPassenger = False
Objectives[21]EnterVehicle_CanExit = True
Objectives[21]EnterVehicle_SetIsWanted = False
Objectives[21]EnterVehicle_SeatIndex = 0
Objectives[21]mission_ActorsCount = 15
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 3096,37
Objectives[21]mission_Actors[0]positionY = -4707,616
Objectives[21]mission_Actors[0]positionZ = 12,24404
Objectives[21]mission_Actors[0]Heading = 210
Objectives[21]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = True
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = Pistol
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 1
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 3079,307
Objectives[21]mission_Actors[1]positionY = -4822,31
Objectives[21]mission_Actors[1]positionZ = 15,26149
Objectives[21]mission_Actors[1]Heading = 318,5415
Objectives[21]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = Unarmed
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 1
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 3081,511
Objectives[21]mission_Actors[2]positionY = -4706,346
Objectives[21]mission_Actors[2]positionZ = 10,72735
Objectives[21]mission_Actors[2]Heading = 295
Objectives[21]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[2]Relationship_Group = Enemy1
Objectives[21]mission_Actors[2]AddBlip = True
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = Pistol
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 1
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = 3080,894
Objectives[21]mission_Actors[3]positionY = -4723,782
Objectives[21]mission_Actors[3]positionZ = 10,74207
Objectives[21]mission_Actors[3]Heading = 20,00001
Objectives[21]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[3]Relationship_Group = Enemy1
Objectives[21]mission_Actors[3]AddBlip = True
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = Pistol
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 1
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = 3070,254
Objectives[21]mission_Actors[4]positionY = -4681,113
Objectives[21]mission_Actors[4]positionZ = 10,74207
Objectives[21]mission_Actors[4]Heading = 165
Objectives[21]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[4]Relationship_Group = Enemy1
Objectives[21]mission_Actors[4]AddBlip = True
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = Pistol
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 1
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = 3058,256
Objectives[21]mission_Actors[5]positionY = -4702,942
Objectives[21]mission_Actors[5]positionZ = 6,077291
Objectives[21]mission_Actors[5]Heading = 165
Objectives[21]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[5]Relationship_Group = Enemy1
Objectives[21]mission_Actors[5]AddBlip = True
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Offensive
Objectives[21]mission_Actors[5]weapon = Pistol
Objectives[21]mission_Actors[5]Variation = Random
Objectives[21]mission_Actors[5]Task = 1
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[6]Survive_Number = 0
Objectives[21]mission_Actors[6]Failed_Text = 
Objectives[21]mission_Actors[6]Remove_After = 0
Objectives[21]mission_Actors[6]positionX = 3044,992
Objectives[21]mission_Actors[6]positionY = -4666,082
Objectives[21]mission_Actors[6]positionZ = 6,077309
Objectives[21]mission_Actors[6]Heading = 165
Objectives[21]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[6]Relationship_Group = Enemy1
Objectives[21]mission_Actors[6]AddBlip = True
Objectives[21]mission_Actors[6]ShowCone = False
Objectives[21]mission_Actors[6]Invincible = False
Objectives[21]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[6]AlwaysFight = True
Objectives[21]mission_Actors[6]Seeing_Range = 30
Objectives[21]mission_Actors[6]Hearing_Range = 30
Objectives[21]mission_Actors[6]CombatMovement = Offensive
Objectives[21]mission_Actors[6]weapon = Pistol
Objectives[21]mission_Actors[6]Variation = Random
Objectives[21]mission_Actors[6]Task = 1
Objectives[21]mission_Actors[6]Task_Guard_Range = 5
Objectives[21]mission_Actors[6]Task_Stay_In_Range = True
Objectives[21]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[6]Task_Scenario = NONE
Objectives[21]mission_Actors[7]Survive_Number = 0
Objectives[21]mission_Actors[7]Failed_Text = 
Objectives[21]mission_Actors[7]Remove_After = 0
Objectives[21]mission_Actors[7]positionX = 3056,688
Objectives[21]mission_Actors[7]positionY = -4652,648
Objectives[21]mission_Actors[7]positionZ = 6,077309
Objectives[21]mission_Actors[7]Heading = 165
Objectives[21]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[7]Relationship_Group = Enemy1
Objectives[21]mission_Actors[7]AddBlip = True
Objectives[21]mission_Actors[7]ShowCone = False
Objectives[21]mission_Actors[7]Invincible = False
Objectives[21]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[7]AlwaysFight = True
Objectives[21]mission_Actors[7]Seeing_Range = 30
Objectives[21]mission_Actors[7]Hearing_Range = 30
Objectives[21]mission_Actors[7]CombatMovement = Offensive
Objectives[21]mission_Actors[7]weapon = Pistol
Objectives[21]mission_Actors[7]Variation = Random
Objectives[21]mission_Actors[7]Task = 1
Objectives[21]mission_Actors[7]Task_Guard_Range = 5
Objectives[21]mission_Actors[7]Task_Stay_In_Range = True
Objectives[21]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[7]Task_Scenario = NONE
Objectives[21]mission_Actors[8]Survive_Number = 0
Objectives[21]mission_Actors[8]Failed_Text = 
Objectives[21]mission_Actors[8]Remove_After = 0
Objectives[21]mission_Actors[8]positionX = 3068,971
Objectives[21]mission_Actors[8]positionY = -4711,94
Objectives[21]mission_Actors[8]positionZ = 6,077291
Objectives[21]mission_Actors[8]Heading = 165
Objectives[21]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[8]Relationship_Group = Enemy1
Objectives[21]mission_Actors[8]AddBlip = True
Objectives[21]mission_Actors[8]ShowCone = False
Objectives[21]mission_Actors[8]Invincible = False
Objectives[21]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[8]AlwaysFight = True
Objectives[21]mission_Actors[8]Seeing_Range = 30
Objectives[21]mission_Actors[8]Hearing_Range = 30
Objectives[21]mission_Actors[8]CombatMovement = Offensive
Objectives[21]mission_Actors[8]weapon = Pistol
Objectives[21]mission_Actors[8]Variation = Random
Objectives[21]mission_Actors[8]Task = 1
Objectives[21]mission_Actors[8]Task_Guard_Range = 5
Objectives[21]mission_Actors[8]Task_Stay_In_Range = True
Objectives[21]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[8]Task_Scenario = NONE
Objectives[21]mission_Actors[9]Survive_Number = 0
Objectives[21]mission_Actors[9]Failed_Text = 
Objectives[21]mission_Actors[9]Remove_After = 0
Objectives[21]mission_Actors[9]positionX = 3071,531
Objectives[21]mission_Actors[9]positionY = -4734,175
Objectives[21]mission_Actors[9]positionZ = 6,077291
Objectives[21]mission_Actors[9]Heading = 165
Objectives[21]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[9]Relationship_Group = Enemy1
Objectives[21]mission_Actors[9]AddBlip = True
Objectives[21]mission_Actors[9]ShowCone = False
Objectives[21]mission_Actors[9]Invincible = False
Objectives[21]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[9]AlwaysFight = True
Objectives[21]mission_Actors[9]Seeing_Range = 30
Objectives[21]mission_Actors[9]Hearing_Range = 30
Objectives[21]mission_Actors[9]CombatMovement = Offensive
Objectives[21]mission_Actors[9]weapon = Pistol
Objectives[21]mission_Actors[9]Variation = Random
Objectives[21]mission_Actors[9]Task = 1
Objectives[21]mission_Actors[9]Task_Guard_Range = 5
Objectives[21]mission_Actors[9]Task_Stay_In_Range = True
Objectives[21]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[9]Task_Scenario = NONE
Objectives[21]mission_Actors[10]Survive_Number = 0
Objectives[21]mission_Actors[10]Failed_Text = 
Objectives[21]mission_Actors[10]Remove_After = 0
Objectives[21]mission_Actors[10]positionX = 3070,741
Objectives[21]mission_Actors[10]positionY = -4754,189
Objectives[21]mission_Actors[10]positionZ = 6,077252
Objectives[21]mission_Actors[10]Heading = 165
Objectives[21]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[10]Relationship_Group = Enemy1
Objectives[21]mission_Actors[10]AddBlip = True
Objectives[21]mission_Actors[10]ShowCone = False
Objectives[21]mission_Actors[10]Invincible = False
Objectives[21]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[10]AlwaysFight = True
Objectives[21]mission_Actors[10]Seeing_Range = 30
Objectives[21]mission_Actors[10]Hearing_Range = 30
Objectives[21]mission_Actors[10]CombatMovement = Offensive
Objectives[21]mission_Actors[10]weapon = Pistol
Objectives[21]mission_Actors[10]Variation = Random
Objectives[21]mission_Actors[10]Task = 1
Objectives[21]mission_Actors[10]Task_Guard_Range = 5
Objectives[21]mission_Actors[10]Task_Stay_In_Range = True
Objectives[21]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[10]Task_Scenario = NONE
Objectives[21]mission_Actors[11]Survive_Number = 0
Objectives[21]mission_Actors[11]Failed_Text = 
Objectives[21]mission_Actors[11]Remove_After = 0
Objectives[21]mission_Actors[11]positionX = 3088,385
Objectives[21]mission_Actors[11]positionY = -4772,062
Objectives[21]mission_Actors[11]positionZ = 6,077252
Objectives[21]mission_Actors[11]Heading = 165
Objectives[21]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[11]Relationship_Group = Enemy1
Objectives[21]mission_Actors[11]AddBlip = True
Objectives[21]mission_Actors[11]ShowCone = False
Objectives[21]mission_Actors[11]Invincible = False
Objectives[21]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[11]AlwaysFight = True
Objectives[21]mission_Actors[11]Seeing_Range = 30
Objectives[21]mission_Actors[11]Hearing_Range = 30
Objectives[21]mission_Actors[11]CombatMovement = Offensive
Objectives[21]mission_Actors[11]weapon = Pistol
Objectives[21]mission_Actors[11]Variation = Random
Objectives[21]mission_Actors[11]Task = 1
Objectives[21]mission_Actors[11]Task_Guard_Range = 5
Objectives[21]mission_Actors[11]Task_Stay_In_Range = True
Objectives[21]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[11]Task_Scenario = NONE
Objectives[21]mission_Actors[12]Survive_Number = 0
Objectives[21]mission_Actors[12]Failed_Text = 
Objectives[21]mission_Actors[12]Remove_After = 0
Objectives[21]mission_Actors[12]positionX = 3074,163
Objectives[21]mission_Actors[12]positionY = -4790,149
Objectives[21]mission_Actors[12]positionZ = 6,077284
Objectives[21]mission_Actors[12]Heading = 165
Objectives[21]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[12]Relationship_Group = Enemy1
Objectives[21]mission_Actors[12]AddBlip = True
Objectives[21]mission_Actors[12]ShowCone = False
Objectives[21]mission_Actors[12]Invincible = False
Objectives[21]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[12]AlwaysFight = True
Objectives[21]mission_Actors[12]Seeing_Range = 30
Objectives[21]mission_Actors[12]Hearing_Range = 30
Objectives[21]mission_Actors[12]CombatMovement = Offensive
Objectives[21]mission_Actors[12]weapon = Pistol
Objectives[21]mission_Actors[12]Variation = Random
Objectives[21]mission_Actors[12]Task = 1
Objectives[21]mission_Actors[12]Task_Guard_Range = 5
Objectives[21]mission_Actors[12]Task_Stay_In_Range = True
Objectives[21]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[12]Task_Scenario = NONE
Objectives[21]mission_Actors[13]Survive_Number = 0
Objectives[21]mission_Actors[13]Failed_Text = 
Objectives[21]mission_Actors[13]Remove_After = 0
Objectives[21]mission_Actors[13]positionX = 3104,113
Objectives[21]mission_Actors[13]positionY = -4814,001
Objectives[21]mission_Actors[13]positionZ = 7,031278
Objectives[21]mission_Actors[13]Heading = 165
Objectives[21]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[13]Relationship_Group = Enemy1
Objectives[21]mission_Actors[13]AddBlip = True
Objectives[21]mission_Actors[13]ShowCone = False
Objectives[21]mission_Actors[13]Invincible = False
Objectives[21]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[13]AlwaysFight = True
Objectives[21]mission_Actors[13]Seeing_Range = 30
Objectives[21]mission_Actors[13]Hearing_Range = 30
Objectives[21]mission_Actors[13]CombatMovement = Offensive
Objectives[21]mission_Actors[13]weapon = Pistol
Objectives[21]mission_Actors[13]Variation = Random
Objectives[21]mission_Actors[13]Task = 1
Objectives[21]mission_Actors[13]Task_Guard_Range = 5
Objectives[21]mission_Actors[13]Task_Stay_In_Range = True
Objectives[21]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[13]Task_Scenario = NONE
Objectives[21]mission_Actors[14]Survive_Number = 0
Objectives[21]mission_Actors[14]Failed_Text = 
Objectives[21]mission_Actors[14]Remove_After = 0
Objectives[21]mission_Actors[14]positionX = 3082,754
Objectives[21]mission_Actors[14]positionY = -4810,819
Objectives[21]mission_Actors[14]positionZ = 7,02719
Objectives[21]mission_Actors[14]Heading = 165
Objectives[21]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[21]mission_Actors[14]Relationship_Group = Enemy1
Objectives[21]mission_Actors[14]AddBlip = True
Objectives[21]mission_Actors[14]ShowCone = False
Objectives[21]mission_Actors[14]Invincible = False
Objectives[21]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[14]AlwaysFight = True
Objectives[21]mission_Actors[14]Seeing_Range = 30
Objectives[21]mission_Actors[14]Hearing_Range = 30
Objectives[21]mission_Actors[14]CombatMovement = Offensive
Objectives[21]mission_Actors[14]weapon = Pistol
Objectives[21]mission_Actors[14]Variation = Random
Objectives[21]mission_Actors[14]Task = 1
Objectives[21]mission_Actors[14]Task_Guard_Range = 5
Objectives[21]mission_Actors[14]Task_Stay_In_Range = True
Objectives[21]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[14]Task_Scenario = NONE
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 6
Objectives[21]ObjectiveMessages[0]positionX = 1402,398
Objectives[21]ObjectiveMessages[0]positionY = 2988,794
Objectives[21]ObjectiveMessages[0]positionZ = 39,54579
Objectives[21]ObjectiveMessages[0]Message = So boy, how's it going?
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = Green
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 1399,724
Objectives[21]ObjectiveMessages[1]positionY = 2986,17
Objectives[21]ObjectiveMessages[1]positionZ = 39,55093
Objectives[21]ObjectiveMessages[1]Message = I'm entering the hold now, my general.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = Orange
Objectives[21]ObjectiveMessages[1]PlayFromStart = True
Objectives[21]ObjectiveMessages[1]Delay = False
Objectives[21]ObjectiveMessages[1]DelayTime = 0
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 1396,981
Objectives[21]ObjectiveMessages[2]positionY = 2983,571
Objectives[21]ObjectiveMessages[2]positionZ = 39,73339
Objectives[21]ObjectiveMessages[2]Message = Well, you guys stay in the area and give him cover fire.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = Green
Objectives[21]ObjectiveMessages[2]PlayFromStart = True
Objectives[21]ObjectiveMessages[2]Delay = False
Objectives[21]ObjectiveMessages[2]DelayTime = 0
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = False
Objectives[21]ObjectiveMessages[2]TypeTextMesage = True
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[3]positionX = 1394,607
Objectives[21]ObjectiveMessages[3]positionY = 2981,262
Objectives[21]ObjectiveMessages[3]positionZ = 39,86761
Objectives[21]ObjectiveMessages[3]Message = Yes sir.
Objectives[21]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[3]Sender = 
Objectives[21]ObjectiveMessages[3]Subject = 
Objectives[21]ObjectiveMessages[3]MessageColor = White
Objectives[21]ObjectiveMessages[3]PlayFromStart = True
Objectives[21]ObjectiveMessages[3]Delay = False
Objectives[21]ObjectiveMessages[3]DelayTime = 0
Objectives[21]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[3]TypeSubtitle = False
Objectives[21]ObjectiveMessages[3]TypeTextMesage = True
Objectives[21]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[4]positionX = 1391,336
Objectives[21]ObjectiveMessages[4]positionY = 2978,072
Objectives[21]ObjectiveMessages[4]positionZ = 40,02871
Objectives[21]ObjectiveMessages[4]Message = Boy, you go into the hold and look for the prototype, and be careful.
Objectives[21]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[4]Sender = 
Objectives[21]ObjectiveMessages[4]Subject = 
Objectives[21]ObjectiveMessages[4]MessageColor = Green
Objectives[21]ObjectiveMessages[4]PlayFromStart = True
Objectives[21]ObjectiveMessages[4]Delay = False
Objectives[21]ObjectiveMessages[4]DelayTime = 0
Objectives[21]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[4]TypeSubtitle = False
Objectives[21]ObjectiveMessages[4]TypeTextMesage = True
Objectives[21]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[5]positionX = 1389,092
Objectives[21]ObjectiveMessages[5]positionY = 2975,876
Objectives[21]ObjectiveMessages[5]positionZ = 39,94279
Objectives[21]ObjectiveMessages[5]Message = Yes my general!
Objectives[21]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[21]ObjectiveMessages[5]Sender = 
Objectives[21]ObjectiveMessages[5]Subject = 
Objectives[21]ObjectiveMessages[5]MessageColor = Orange
Objectives[21]ObjectiveMessages[5]PlayFromStart = True
Objectives[21]ObjectiveMessages[5]Delay = False
Objectives[21]ObjectiveMessages[5]DelayTime = 0
Objectives[21]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[5]TypeSubtitle = False
Objectives[21]ObjectiveMessages[5]TypeTextMesage = True
Objectives[21]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[22]Type = Random_Spawn_Objective
Objectives[22]positionX = 738,9407
Objectives[22]positionY = 1295,493
Objectives[22]positionZ = 359,2967
Objectives[22]Random_Actors_Actor_Model_Name = s_m_m_marine_01
Objectives[22]Random_Actors_Vehicle_Model_Name = cargobob
Objectives[22]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[22]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[22]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[22]Random_Actors_Passenger = True
Objectives[22]Random_Actors_Fill_With_Occupants = True
Objectives[22]Random_Actors_Max_Count = 3
Objectives[22]Random_Actors_Max_ReSpawn = 0
Objectives[22]Random_Actors_Spawn_End = False
Objectives[22]Random_Actors_Spawn_Actors_Only = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[22]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = 734,7778
Objectives[23]positionY = 1298,306
Objectives[23]positionZ = 359,296
Objectives[23]Random_Actors_Actor_Model_Name = s_m_m_marine_01
Objectives[23]Random_Actors_Vehicle_Model_Name = valkyrie
Objectives[23]Random_Actors_Vehicle_Primary_Color = WornOliveArmyGreen
Objectives[23]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[23]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 2
Objectives[23]Random_Actors_Max_ReSpawn = 0
Objectives[23]Random_Actors_Spawn_End = False
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = GoTo_Actor
Objectives[24]Text = Back to My General
Objectives[24]positionX = 1713,797
Objectives[24]positionY = 3276,169
Objectives[24]positionZ = 40,14336
Objectives[24]GoTo_Actor_ChangToCompanion = False
Objectives[24]GoTo_Actor_Distance = 3
Objectives[24]GoTo_Actor_Remove_Blip = True
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 5
Objectives[24]ObjectiveMessages[0]positionX = 1380,43
Objectives[24]ObjectiveMessages[0]positionY = 2967,428
Objectives[24]ObjectiveMessages[0]positionZ = 39,67687
Objectives[24]ObjectiveMessages[0]Message = My general, I took possession of the prototype.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Orange
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 1377,803
Objectives[24]ObjectiveMessages[1]positionY = 2964,845
Objectives[24]ObjectiveMessages[1]positionZ = 39,74554
Objectives[24]ObjectiveMessages[1]Message = Good job boy, now get it out of there and come back to me.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Green
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 1374,992
Objectives[24]ObjectiveMessages[2]positionY = 2962,166
Objectives[24]ObjectiveMessages[2]positionZ = 39,86284
Objectives[24]ObjectiveMessages[2]Message = General, other enemy helicopters are approaching.
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = True
Objectives[24]ObjectiveMessages[2]Delay = False
Objectives[24]ObjectiveMessages[2]DelayTime = 0
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = False
Objectives[24]ObjectiveMessages[2]TypeTextMesage = True
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 1372,064
Objectives[24]ObjectiveMessages[3]positionY = 2959,267
Objectives[24]ObjectiveMessages[3]positionZ = 39,89293
Objectives[24]ObjectiveMessages[3]Message = Take care of them, boy try to get back in a hurry and not get shot.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = Green
Objectives[24]ObjectiveMessages[3]PlayFromStart = True
Objectives[24]ObjectiveMessages[3]Delay = False
Objectives[24]ObjectiveMessages[3]DelayTime = 0
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = False
Objectives[24]ObjectiveMessages[3]TypeTextMesage = True
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 1369,281
Objectives[24]ObjectiveMessages[4]positionY = 2956,532
Objectives[24]ObjectiveMessages[4]positionZ = 40,0462
Objectives[24]ObjectiveMessages[4]Message = Yes my general!
Objectives[24]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[4]Sender = 
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = Orange
Objectives[24]ObjectiveMessages[4]PlayFromStart = True
Objectives[24]ObjectiveMessages[4]Delay = False
Objectives[24]ObjectiveMessages[4]DelayTime = 0
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = False
Objectives[24]ObjectiveMessages[4]TypeTextMesage = True
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[25]Type = Random_Spawn_Objective
Objectives[25]positionX = 1698,417
Objectives[25]positionY = 3289,086
Objectives[25]positionZ = 47,87438
Objectives[25]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[25]Random_Actors_Vehicle_Model_Name = blista
Objectives[25]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[25]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[25]Random_Actors_Weapon_Model_Name = Pistol
Objectives[25]Random_Actors_Passenger = True
Objectives[25]Random_Actors_Fill_With_Occupants = True
Objectives[25]Random_Actors_Max_Count = 3
Objectives[25]Random_Actors_Max_ReSpawn = 3
Objectives[25]Random_Actors_Spawn_End = True
Objectives[25]Random_Actors_Spawn_Actors_Only = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[25]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Hint_Objective
Objectives[26]Text = 
Objectives[26]positionX = 1688,533
Objectives[26]positionY = 3278,318
Objectives[26]positionZ = 40,11241
Objectives[26]Hint_Time = 16
Objectives[26]Hint_FOV = 40
Objectives[26]Hint_Use_Position = False
Objectives[26]Hint_Use_Player = False
Objectives[26]Hint_Use_Actor = True
Objectives[26]Hint_Use_Vehicle = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 5
Objectives[26]ObjectiveMessages[0]positionX = 1352,713
Objectives[26]ObjectiveMessages[0]positionY = 2935,868
Objectives[26]ObjectiveMessages[0]positionZ = 40,14072
Objectives[26]ObjectiveMessages[0]Message = Good job boy, I'm very proud of you.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = Green
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = False
Objectives[26]ObjectiveMessages[0]TypeTextMesage = True
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 1349,603
Objectives[26]ObjectiveMessages[1]positionY = 2932,374
Objectives[26]ObjectiveMessages[1]positionZ = 40,77039
Objectives[26]ObjectiveMessages[1]Message = Thanks dad... emh... my general.
Objectives[26]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = Orange
Objectives[26]ObjectiveMessages[1]PlayFromStart = True
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = False
Objectives[26]ObjectiveMessages[1]TypeTextMesage = True
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 1345,408
Objectives[26]ObjectiveMessages[2]positionY = 2927,72
Objectives[26]ObjectiveMessages[2]positionZ = 40,77891
Objectives[26]ObjectiveMessages[2]Message = Now I take the prototype, you can rest.
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = Green
Objectives[26]ObjectiveMessages[2]PlayFromStart = True
Objectives[26]ObjectiveMessages[2]Delay = False
Objectives[26]ObjectiveMessages[2]DelayTime = 0
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = False
Objectives[26]ObjectiveMessages[2]TypeTextMesage = True
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[3]positionX = 1343,532
Objectives[26]ObjectiveMessages[3]positionY = 2925,577
Objectives[26]ObjectiveMessages[3]positionZ = 40,52896
Objectives[26]ObjectiveMessages[3]Message = You guys come with me.
Objectives[26]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[3]Sender = 
Objectives[26]ObjectiveMessages[3]Subject = 
Objectives[26]ObjectiveMessages[3]MessageColor = Green
Objectives[26]ObjectiveMessages[3]PlayFromStart = True
Objectives[26]ObjectiveMessages[3]Delay = False
Objectives[26]ObjectiveMessages[3]DelayTime = 0
Objectives[26]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[3]TypeSubtitle = False
Objectives[26]ObjectiveMessages[3]TypeTextMesage = True
Objectives[26]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[4]positionX = 1340,966
Objectives[26]ObjectiveMessages[4]positionY = 2922,666
Objectives[26]ObjectiveMessages[4]positionZ = 40,03012
Objectives[26]ObjectiveMessages[4]Message = Yes sir.
Objectives[26]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[4]Sender = 
Objectives[26]ObjectiveMessages[4]Subject = 
Objectives[26]ObjectiveMessages[4]MessageColor = White
Objectives[26]ObjectiveMessages[4]PlayFromStart = True
Objectives[26]ObjectiveMessages[4]Delay = False
Objectives[26]ObjectiveMessages[4]DelayTime = 0
Objectives[26]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[4]TypeSubtitle = False
Objectives[26]ObjectiveMessages[4]TypeTextMesage = True
Objectives[26]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 1698,397
Objectives[27]positionY = 3289,027
Objectives[27]positionZ = 47,87743
Objectives[27]SetPlayerActor_Use_Player = False
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = True
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 2
Objectives[27]Task_List[0]Type = EnterVehicle
Objectives[27]Task_List[0]PositionX = 3072,575
Objectives[27]Task_List[0]PositionY = -4722,795
Objectives[27]Task_List[0]PositionZ = 5,577291
Objectives[27]Task_List[0]Speed = 3,5
Objectives[27]Task_List[0]SeatIndex = -1
Objectives[27]Task_List[0]TaskIndex = 0
Objectives[27]Task_List[0]Warp = False
Objectives[27]Task_List[1]Type = VehicleHeliTask
Objectives[27]Task_List[1]positionX = 738,9407
Objectives[27]Task_List[1]positionY = 1295,493
Objectives[27]Task_List[1]positionZ = 359,7967
Objectives[27]Task_List[1]speed = 100
Objectives[27]Task_List[1]Hight = 40
Objectives[27]Task_List[1]FollowPlayer = False
Objectives[27]Task_List[1]AttackPlayer = False
Objectives[27]Task_List[1]Land = True
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Hint_Objective
Objectives[28]Text = 
Objectives[28]positionX = 1698,397
Objectives[28]positionY = 3289,027
Objectives[28]positionZ = 47,87743
Objectives[28]Hint_Time = 40
Objectives[28]Hint_FOV = 20
Objectives[28]Hint_Use_Position = False
Objectives[28]Hint_Use_Player = False
Objectives[28]Hint_Use_Actor = True
Objectives[28]Hint_Use_Vehicle = False
Objectives[28]mission_ActorsCount = 1
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = -1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 1886,247
Objectives[28]mission_Actors[0]positionY = 3240,852
Objectives[28]mission_Actors[0]positionZ = 44,83234
Objectives[28]mission_Actors[0]Heading = 115,0128
Objectives[28]mission_Actors[0]String_Name = player_zero
Objectives[28]mission_Actors[0]Relationship_Group = Friend
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = Unarmed
Objectives[28]mission_Actors[0]Variation = Custom
Objectives[28]mission_Actors[0]Task = 99
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[0]Task_List_Count = 5
Objectives[28]mission_Actors[0]Task_Repeat = False
Objectives[28]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[28]mission_Actors[0]Task_List[0]PositionX = 1886,909
Objectives[28]mission_Actors[0]Task_List[0]PositionY = 3239,193
Objectives[28]mission_Actors[0]Task_List[0]PositionZ = 44,70303
Objectives[28]mission_Actors[0]Task_List[0]Block = True
Objectives[28]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[28]mission_Actors[0]Task_List[1]PositionX = 1886,909
Objectives[28]mission_Actors[0]Task_List[1]PositionY = 3239,193
Objectives[28]mission_Actors[0]Task_List[1]PositionZ = 44,70303
Objectives[28]mission_Actors[0]Task_List[1]Speed = 1
Objectives[28]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[28]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[28]mission_Actors[0]Task_List[2]Type = Pause
Objectives[28]mission_Actors[0]Task_List[2]PositionX = 1886,909
Objectives[28]mission_Actors[0]Task_List[2]PositionY = 3239,193
Objectives[28]mission_Actors[0]Task_List[2]PositionZ = 44,70303
Objectives[28]mission_Actors[0]Task_List[2]time = 35
Objectives[28]mission_Actors[0]Task_List[3]Type = Drive
Objectives[28]mission_Actors[0]Task_List[3]PositionX = 1719,552
Objectives[28]mission_Actors[0]Task_List[3]PositionY = 3270,741
Objectives[28]mission_Actors[0]Task_List[3]PositionZ = 40,65215
Objectives[28]mission_Actors[0]Task_List[3]Speed = 25
Objectives[28]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[0]Task_List[3]Reverse = False
Objectives[28]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[28]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[28]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[28]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[28]mission_Actors[0]Task_List[4]Type = Drive
Objectives[28]mission_Actors[0]Task_List[4]PositionX = 1703,09
Objectives[28]mission_Actors[0]Task_List[4]PositionY = 3279,014
Objectives[28]mission_Actors[0]Task_List[4]PositionZ = 40,65166
Objectives[28]mission_Actors[0]Task_List[4]Speed = 10
Objectives[28]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[28]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[28]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[28]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[28]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[28]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[28]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[28]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[28]mission_Actors[0]Task_List[4]Reverse = False
Objectives[28]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[28]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[28]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[28]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[28]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[28]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 7
Objectives[28]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[28]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[28]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[28]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[28]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[28]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[28]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[28]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[28]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[28]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[28]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 35
Objectives[28]mission_Vehicles = 1
Objectives[28]mission_Vehicles[0]positionX = 1886,247
Objectives[28]mission_Vehicles[0]positionY = 3240,852
Objectives[28]mission_Vehicles[0]positionZ = 44,83234
Objectives[28]mission_Vehicles[0]Heading = 115,0128
Objectives[28]mission_Vehicles[0]Name = Tailgater
Objectives[28]mission_Vehicles[0]Model = tailgater
Objectives[28]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[28]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = 0
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = True
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 0
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[28]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 28
Objectives[28]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[28]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[28]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 34
Objectives[28]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[28]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[28]mission_Vehicles[0]NeededForObjectiveHint[0] = 33
Objectives[28]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[28]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 35
Objectives[28]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 3
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 36
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutscene[1] = 37
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutscene[2] = 38
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 2
Objectives[28]ObjectiveMessages[0]positionX = 1336,176
Objectives[28]ObjectiveMessages[0]positionY = 2916,039
Objectives[28]ObjectiveMessages[0]positionZ = 40,40316
Objectives[28]ObjectiveMessages[0]Message = I'll see you soon, boy.
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Green
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 1332,967
Objectives[28]ObjectiveMessages[1]positionY = 2911,957
Objectives[28]ObjectiveMessages[1]positionZ = 40,76815
Objectives[28]ObjectiveMessages[1]Message = I can't wait, my genral.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = Orange
Objectives[28]ObjectiveMessages[1]PlayFromStart = True
Objectives[28]ObjectiveMessages[1]Delay = False
Objectives[28]ObjectiveMessages[1]DelayTime = 0
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = False
Objectives[28]ObjectiveMessages[1]TypeTextMesage = True
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[29]Type = Set_Player_Actor_Objective
Objectives[29]Text = 
Objectives[29]positionX = 1670,249
Objectives[29]positionY = 3244,01
Objectives[29]positionZ = 39,68077
Objectives[29]SetPlayerActor_Use_Player = False
Objectives[29]SetPlayerActor_Player_Controllable = True
Objectives[29]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[29]SetPlayerActor_Use_Actor = True
Objectives[29]SetPlayerActor_RelationshipGroup_Change = False
Objectives[29]SetPlayerActor_RelationshipGroup = Neutral
Objectives[29]SetPlayerActor_Invincible_Change = False
Objectives[29]SetPlayerActor_Invincible = False
Objectives[29]SetPlayerActor_NewTask = True
Objectives[29]Int_Task = 99
Objectives[29]Task_Repeat = False
Objectives[29]Task_Timeout = False
Objectives[29]Task_Guard_Range = 10
Objectives[29]Task_Stay_In_Range = True
Objectives[29]Task_Wander_Range = 10
Objectives[29]Task_Scenario = NONE
Objectives[29]Task_TalkingAnimation = mic_chatter
Objectives[29]Task_Time = 1
Objectives[29]TaskListCount = 2
Objectives[29]Task_List[0]Type = EnterVehicle
Objectives[29]Task_List[0]PositionX = 1684,254
Objectives[29]Task_List[0]PositionY = 3243,083
Objectives[29]Task_List[0]PositionZ = 40,30552
Objectives[29]Task_List[0]Speed = 1
Objectives[29]Task_List[0]SeatIndex = -1
Objectives[29]Task_List[0]TaskIndex = 0
Objectives[29]Task_List[0]Warp = False
Objectives[29]Task_List[1]Type = VehicleFollowActor
Objectives[29]Task_List[1]positionX = 1700,24
Objectives[29]Task_List[1]positionY = 3286,185
Objectives[29]Task_List[1]positionZ = 48,42219
Objectives[29]Task_List[1]minDistance = 50
Objectives[29]Task_List[1]TaskIndex = 1
Objectives[29]Task_List[1]Speed = 100
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 1692,501
Objectives[30]positionY = 3235,585
Objectives[30]positionZ = 39,86126
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = False
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 2
Objectives[30]Task_List[0]Type = EnterVehicle
Objectives[30]Task_List[0]PositionX = 1698,496
Objectives[30]Task_List[0]PositionY = 3236,617
Objectives[30]Task_List[0]PositionZ = 40,38901
Objectives[30]Task_List[0]Speed = 1
Objectives[30]Task_List[0]SeatIndex = -1
Objectives[30]Task_List[0]TaskIndex = 0
Objectives[30]Task_List[0]Warp = False
Objectives[30]Task_List[1]Type = VehicleFollowActor
Objectives[30]Task_List[1]positionX = 1700,11
Objectives[30]Task_List[1]positionY = 3286,285
Objectives[30]Task_List[1]positionZ = 48,42219
Objectives[30]Task_List[1]minDistance = 50
Objectives[30]Task_List[1]TaskIndex = 1
Objectives[30]Task_List[1]Speed = 100
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 1692,255
Objectives[31]positionY = 3257,382
Objectives[31]positionZ = 39,90295
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 2
Objectives[31]Task_List[0]Type = EnterVehicle
Objectives[31]Task_List[0]PositionX = 1692,255
Objectives[31]Task_List[0]PositionY = 3257,382
Objectives[31]Task_List[0]PositionZ = 40,40295
Objectives[31]Task_List[0]Speed = 1
Objectives[31]Task_List[0]SeatIndex = -1
Objectives[31]Task_List[0]TaskIndex = 0
Objectives[31]Task_List[0]Warp = False
Objectives[31]Task_List[1]Type = VehicleFollowActor
Objectives[31]Task_List[1]positionX = 1697
Objectives[31]Task_List[1]positionY = 3283,565
Objectives[31]Task_List[1]positionZ = 45,86029
Objectives[31]Task_List[1]minDistance = 50
Objectives[31]Task_List[1]TaskIndex = 1
Objectives[31]Task_List[1]Speed = 100
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 1711,201
Objectives[32]positionY = 3240,445
Objectives[32]positionZ = 39,99358
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 2
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = 1711,18
Objectives[32]Task_List[0]PositionY = 3244,445
Objectives[32]Task_List[0]PositionZ = 40,5241
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]SeatIndex = -1
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = False
Objectives[32]Task_List[1]Type = VehicleFollowActor
Objectives[32]Task_List[1]positionX = 1699,798
Objectives[32]Task_List[1]positionY = 3286,245
Objectives[32]Task_List[1]positionZ = 48,42219
Objectives[32]Task_List[1]minDistance = 50
Objectives[32]Task_List[1]TaskIndex = 1
Objectives[32]Task_List[1]Speed = 100
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Hint_Objective
Objectives[33]Text = 
Objectives[33]positionX = 1882,943
Objectives[33]positionY = 3237,536
Objectives[33]positionZ = 44,20003
Objectives[33]Hint_Time = 10
Objectives[33]Hint_FOV = 20
Objectives[33]Hint_Use_Position = False
Objectives[33]Hint_Use_Player = False
Objectives[33]Hint_Use_Actor = False
Objectives[33]Hint_Use_Vehicle = True
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Go with Mikey
Objectives[34]FaildText = 
Objectives[34]Type = Enter_Vehicle
Objectives[34]positionX = 1885,996
Objectives[34]positionY = 3240,908
Objectives[34]positionZ = 44,10717
Objectives[34]EnterVehicle_AsPassenger = True
Objectives[34]EnterVehicle_CanExit = True
Objectives[34]EnterVehicle_SetIsWanted = False
Objectives[34]EnterVehicle_SeatIndex = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 3
Objectives[34]ObjectiveMessages[0]positionX = 1321,528
Objectives[34]ObjectiveMessages[0]positionY = 2903,297
Objectives[34]ObjectiveMessages[0]positionZ = 39,90607
Objectives[34]ObjectiveMessages[0]Message = HEY T, DO YOU WANT TO GO FISHING?
Objectives[34]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = Blue
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = False
Objectives[34]ObjectiveMessages[0]TypeTextMesage = True
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 1318,77
Objectives[34]ObjectiveMessages[1]positionY = 2900,975
Objectives[34]ObjectiveMessages[1]positionZ = 39,30057
Objectives[34]ObjectiveMessages[1]Message = YES, WHY NOT.
Objectives[34]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = Orange
Objectives[34]ObjectiveMessages[1]PlayFromStart = True
Objectives[34]ObjectiveMessages[1]Delay = False
Objectives[34]ObjectiveMessages[1]DelayTime = 0
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = False
Objectives[34]ObjectiveMessages[1]TypeTextMesage = True
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 1315,971
Objectives[34]ObjectiveMessages[2]positionY = 2898,591
Objectives[34]ObjectiveMessages[2]positionZ = 39,52223
Objectives[34]ObjectiveMessages[2]Message = THEN HURRY!
Objectives[34]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = Blue
Objectives[34]ObjectiveMessages[2]PlayFromStart = True
Objectives[34]ObjectiveMessages[2]Delay = False
Objectives[34]ObjectiveMessages[2]DelayTime = 0
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = False
Objectives[34]ObjectiveMessages[2]TypeTextMesage = True
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 1885,995
Objectives[35]positionY = 3240,91
Objectives[35]positionZ = 44,10701
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 5
Objectives[35]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[35]Task_List[0]positionX = 1885,995
Objectives[35]Task_List[0]positionY = 3240,91
Objectives[35]Task_List[0]positionZ = 44,60701
Objectives[35]Task_List[0]Block = True
Objectives[35]Task_List[1]Type = EnterVehicle
Objectives[35]Task_List[1]PositionX = 1885,995
Objectives[35]Task_List[1]PositionY = 3240,91
Objectives[35]Task_List[1]PositionZ = 44,60701
Objectives[35]Task_List[1]Speed = 3,5
Objectives[35]Task_List[1]SeatIndex = -1
Objectives[35]Task_List[1]TaskIndex = 1
Objectives[35]Task_List[1]Warp = False
Objectives[35]Task_List[2]Type = Pause
Objectives[35]Task_List[2]positionX = 1318,616
Objectives[35]Task_List[2]positionY = 2889,218
Objectives[35]Task_List[2]positionZ = 40,36908
Objectives[35]Task_List[2]time = 1
Objectives[35]Task_List[3]Type = Drive
Objectives[35]Task_List[3]PositionX = 224,6713
Objectives[35]Task_List[3]PositionY = 3296,198
Objectives[35]Task_List[3]PositionZ = 40,27061
Objectives[35]Task_List[3]Speed = 25
Objectives[35]Task_List[3]StopBeforeVehicles = True
Objectives[35]Task_List[3]StopBeforeActors = True
Objectives[35]Task_List[3]AvoidVehicles = True
Objectives[35]Task_List[3]AvoidEmptyVehicles = False
Objectives[35]Task_List[3]AvoidActors = False
Objectives[35]Task_List[3]AvoidObjects = True
Objectives[35]Task_List[3]StopAtLights = True
Objectives[35]Task_List[3]UseBlinkers = True
Objectives[35]Task_List[3]AllowGoingWrongWay = False
Objectives[35]Task_List[3]Reverse = False
Objectives[35]Task_List[3]TakeShortestPath = False
Objectives[35]Task_List[3]IgnoreRoads = False
Objectives[35]Task_List[3]IgnoreAllPathing = False
Objectives[35]Task_List[3]AvoidHighWays = False
Objectives[35]Task_List[4]Type = Drive
Objectives[35]Task_List[4]PositionX = -7,945126
Objectives[35]Task_List[4]PositionY = 3042,328
Objectives[35]Task_List[4]PositionZ = 40,20377
Objectives[35]Task_List[4]Speed = 15
Objectives[35]Task_List[4]StopBeforeVehicles = True
Objectives[35]Task_List[4]StopBeforeActors = True
Objectives[35]Task_List[4]AvoidVehicles = True
Objectives[35]Task_List[4]AvoidEmptyVehicles = False
Objectives[35]Task_List[4]AvoidActors = False
Objectives[35]Task_List[4]AvoidObjects = True
Objectives[35]Task_List[4]StopAtLights = True
Objectives[35]Task_List[4]UseBlinkers = True
Objectives[35]Task_List[4]AllowGoingWrongWay = False
Objectives[35]Task_List[4]Reverse = False
Objectives[35]Task_List[4]TakeShortestPath = False
Objectives[35]Task_List[4]IgnoreRoads = False
Objectives[35]Task_List[4]IgnoreAllPathing = False
Objectives[35]Task_List[4]AvoidHighWays = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 1886,398
Objectives[36]positionY = 3241,865
Objectives[36]positionZ = 44,22303
Objectives[36]Cutscenes_Time = 8
Objectives[36]Cutscenes_Trans_Time = 1
Objectives[36]Cutscenes_FOV = 60
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = False
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = False
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = True
Objectives[36]Cutscenes_Follow_Distancee = 2
Objectives[36]Cutscenes_Follow_Hieght = 1
Objectives[36]Cutscenes_Follow_Angle = 265
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 5
Objectives[36]ObjectiveMessages[0]positionX = 1318,389
Objectives[36]ObjectiveMessages[0]positionY = 2884,332
Objectives[36]ObjectiveMessages[0]positionZ = 40,24536
Objectives[36]ObjectiveMessages[0]Message = Hi T.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = Blue
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 1317,731
Objectives[36]ObjectiveMessages[1]positionY = 2879,315
Objectives[36]ObjectiveMessages[1]positionZ = 40,66465
Objectives[36]ObjectiveMessages[1]Message = Hey Mikey.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[36]ObjectiveMessages[1]Sender = 
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = Orange
Objectives[36]ObjectiveMessages[1]PlayFromStart = True
Objectives[36]ObjectiveMessages[1]Delay = False
Objectives[36]ObjectiveMessages[1]DelayTime = 0
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 1317,245
Objectives[36]ObjectiveMessages[2]positionY = 2876,215
Objectives[36]ObjectiveMessages[2]positionZ = 41,11042
Objectives[36]ObjectiveMessages[2]Message = Hey, there's a lot of air traffic here today, you know why?
Objectives[36]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[2]Sender = 
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = Blue
Objectives[36]ObjectiveMessages[2]PlayFromStart = True
Objectives[36]ObjectiveMessages[2]Delay = False
Objectives[36]ObjectiveMessages[2]DelayTime = 0
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = False
Objectives[36]ObjectiveMessages[2]TypeTextMesage = True
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = 1316,725
Objectives[36]ObjectiveMessages[3]positionY = 2872,62
Objectives[36]ObjectiveMessages[3]positionZ = 41,72741
Objectives[36]ObjectiveMessages[3]Message = There will be some exercise, don't worry about that, let's go fishing.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[36]ObjectiveMessages[3]Sender = 
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = Orange
Objectives[36]ObjectiveMessages[3]PlayFromStart = True
Objectives[36]ObjectiveMessages[3]Delay = False
Objectives[36]ObjectiveMessages[3]DelayTime = 0
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = False
Objectives[36]ObjectiveMessages[3]TypeTextMesage = True
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[4]positionX = 1316,308
Objectives[36]ObjectiveMessages[4]positionY = 2869,6
Objectives[36]ObjectiveMessages[4]positionZ = 42,23865
Objectives[36]ObjectiveMessages[4]Message = Ok.
Objectives[36]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[4]Sender = 
Objectives[36]ObjectiveMessages[4]Subject = 
Objectives[36]ObjectiveMessages[4]MessageColor = Blue
Objectives[36]ObjectiveMessages[4]PlayFromStart = True
Objectives[36]ObjectiveMessages[4]Delay = False
Objectives[36]ObjectiveMessages[4]DelayTime = 0
Objectives[36]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[4]TypeSubtitle = False
Objectives[36]ObjectiveMessages[4]TypeTextMesage = True
Objectives[36]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = 1880,69
Objectives[37]positionY = 3240,458
Objectives[37]positionZ = 44,10138
Objectives[37]Cutscenes_Time = 1
Objectives[37]Cutscenes_Trans_Time = 8
Objectives[37]Cutscenes_FOV = 60
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = False
Objectives[37]Cutscenes_Point_At_Position = False
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = True
Objectives[37]Cutscenes_Follow_Distancee = 2
Objectives[37]Cutscenes_Follow_Hieght = 1
Objectives[37]Cutscenes_Follow_Angle = 0
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Cutscenes_Objective
Objectives[38]Text = 
Objectives[38]positionX = 1882,063
Objectives[38]positionY = 3246,555
Objectives[38]positionZ = 45,3928
Objectives[38]Cutscenes_Time = 1
Objectives[38]Cutscenes_Trans_Time = 8
Objectives[38]Cutscenes_FOV = 60
Objectives[38]Cutscenes_Shake = Hand
Objectives[38]Cutscenes_Amplitude = 0
Objectives[38]Cutscenes_FadeOut = False
Objectives[38]Cutscenes_FadeIn = False
Objectives[38]Cutscenes_End = False
Objectives[38]Cutscenes_Point_At_Position = False
Objectives[38]Cutscenes_Point_At_Player = False
Objectives[38]Cutscenes_Point_At_Actor = False
Objectives[38]Cutscenes_Point_At_Vehicle = False
Objectives[38]Cutscenes_Follow_Player = False
Objectives[38]Cutscenes_Follow_Actor = False
Objectives[38]Cutscenes_Follow_Vehicle = True
Objectives[38]Cutscenes_Follow_Distancee = 2
Objectives[38]Cutscenes_Follow_Hieght = 1
Objectives[38]Cutscenes_Follow_Angle = 80
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Cutscenes_Objective
Objectives[39]Text = 
Objectives[39]positionX = 1891,911
Objectives[39]positionY = 3243,178
Objectives[39]positionZ = 44,16133
Objectives[39]Cutscenes_Time = 0
Objectives[39]Cutscenes_Trans_Time = 0
Objectives[39]Cutscenes_FOV = 30
Objectives[39]Cutscenes_Shake = Hand
Objectives[39]Cutscenes_Amplitude = 0
Objectives[39]Cutscenes_FadeOut = False
Objectives[39]Cutscenes_FadeIn = False
Objectives[39]Cutscenes_End = True
Objectives[39]Cutscenes_Point_At_Position = False
Objectives[39]Cutscenes_Point_At_Player = False
Objectives[39]Cutscenes_Point_At_Actor = False
Objectives[39]Cutscenes_Point_At_Vehicle = False
Objectives[39]Cutscenes_Follow_Player = False
Objectives[39]Cutscenes_Follow_Actor = False
Objectives[39]Cutscenes_Follow_Vehicle = False
Objectives[39]Cutscenes_Follow_Distancee = 10
Objectives[39]Cutscenes_Follow_Hieght = 1
Objectives[39]Cutscenes_Follow_Angle = 0
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = 
Objectives[40]Type = Leave_Area
Objectives[40]positionX = 1586,386
Objectives[40]positionY = 3900,631
Objectives[40]positionZ = 31,05728
Objectives[40]Leave_Area_Distance = 400
Objectives[40]Leave_Area_Use_Objective_Position = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

